Duck Hunt was released as an arcade game in the Nintendo VS. series in 1984 as Vs. Duck Hunt, and is included in the PlayChoice-10 arcade console, an arcade machine with as many as 10 different games previously available only on the NES. The console supports two light guns, allowing two players at once.
Gameplay consists of alternating rounds with 12 ducks/targets per round instead of 10 and sometimes requires the player to shoot three ducks/targets at a time instead of two. In addition, the player is given a limited number of lives; every duck/target that is not hit costs one life. When all lives are gone, the game ends.
After every second round, a bonus stage is played in which ducks can be shot for points as they fly out of the grass. However, the hunting dog occasionally jumps out, putting himself in the line of fire and creating a distraction. If the player shoots the dog, the bonus stage immediately ends.
Gaplus is a fixed shooter arcade game that was released by Namco in 1984. It was the only other game to run on Namco Phozon hardware, and in the US, a modification kit was later released to change the name to Galaga 3, possibly to increase recognition among fans of the games even though there was no "Galaga 2".
Since Gaplus is a sequel to Galaga, it has similar gameplay. The player controls a spaceship, that can now move vertically (limited to halfway up the screen, much like Atari's Centipede) as well as horizontally, and shoots at swarms of incoming insect-like aliens which fly in formation above it and swoop down to attack it in akamikaze-like dive. In this sequel, the level starts over if the player gets killed before all the enemies have come in. When all enemies are killed, the player moves on to the next level. By obtaining certain powerups, it is possible to shoot sixty bullets per screen, the most any Galaxian-related game has.
Meet MacMan, the canny Scot who takes children on fun-packed maths adventures.
MacMan and the Great Escape teaches children about shape and area, and about the effects of rotation and reflection. MacMan is guarding some prisoners trapped behind a wall. As if by magic, holes of different shapes and sizes appear in the wall. Children help MacMan stop his prisoners escaping by selecting shapes of the appropriate area, then manipulating them by rotation and/or reflection to fit each hole. If they are too slow, the prisoners break out and terrible things happen to MacMan!
The program features suberb special graphics effects, and a range of six difficulty levels.
This software was developed by educationalists and has been tried and tested in schools and homes. The program was written by Intelligent Software, creators of high quality educational software. For 5-9 year olds.
You play as a Templar-style Knight, the Storm Warrior, through various different style levels (or mini-games) including an opening gladiatorial clash with a winged demon, an atmospheric journey across the ocean to a lightning-lit island, and a battle through dank caves.
Alien is a 1984 strategy/adventure game developed by Concept Software and published by Argus Press Software. It was released in 1984 for the Commodore 64 and ZX Spectrum, and later ported to the Amstrad CPC in 1985.
Thayer's Quest is a game for the RDI Halcyon. Control the wizard's apprentice Thayer as he attempts to prevent the evil Sorsabal from taking over the five kingdoms.
Demolition Derby is an arcade game, that was released by Bally Midway in 1984. Up to two or four players must take control of a car in, as the name suggests, a demolition derby - and there will also be at least two gray CPU-controlled cars in every derby.
Hopper is a game similar to the arcade game Pengo. The player is a kangaroo trying to escape from three circus trainers. The game is played on single screen levels each full of crates. The kangaroo can move around in all directions and push the crates in front of him. The three trainers move around the screen trying to catch the kangaroo and to defeat them crates have to be pushed onto them. To advance to the next level, all of the trainers have to be squished. The player has four lives and when they are all gone the game is over.
There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and other creatures you'll encounter in the mines. From time to time, your path through the mine may be blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used to destroy these obstacles (be careful you don't blow yourself up, though!) If you run out of dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use up more energy. As the levels
The tenth game released for the Epoch Cassette Vision, despite being numbered 11 due to the 10th game, Grand Champion, having been cancelled. The game is a puzzle game inspired by Pengo.
Released during the Cold War era, Raid Over Moscow is an action game in which the player (an American space pilot) has to stop three Soviet nuclear attacks on North America, then fight his way into and destroy a nuclear facility located in Moscow's Kremlin. According to the game's storyline, the United States is unable to respond to the attack directly due to the dismantlement of its nuclear arsenal.
Demons Ring is an "Occult Fantasy Adventure" game released in March 12, 1984 for the NEC PC-88 and was an early title developed by Nihon Falcom. The game involves the player solving puzzles by interacting with the environment through the use of a text parser and was an example of Falcom's technical know-how at the time. Every contemporary Japanese adventure game released for computers during this period would draw its graphics line-by-line and slowly fill in the colors, a long process that would need to be done anytime the scene changed to a new image. Demons Ring, on the other hand, could transition to different images in under half a second, a feature that was heavily advertised by Falcom and something that would eventually become a standard for the genre moving forward.