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  • Gyruss

    1984

    Gyruss

    1984

    Shooter
    Commodore C64/128/MAX
    Commodore 64 port of "Gyruss".
  • Gyruss

    1984

    Gyruss

    1984

    Shooter
    ColecoVision
    ColecoVision port of Gyruss.
  • Gyruss

    1984

    Gyruss

    1984

    Shooter
    Atari 8-bit Atari 5200
    Port of "Gyruss" for Atari 8-bit and 5200.
  • Gyruss

    1984

    Gyruss

    1984

    Shooter
    Atari 2600
    Atari 2600 Port of "Gyruss.
  • Metalgalactic Llamas

    1984

    Metalgalactic Llamas

    1984

    Shooter Arcade
    Commodore C64/128/MAX
    Battle at the edge of time.
  • Badlands

    1984

    Badlands

    1984

    Shooter Arcade
    Arcade MSX
    Badlands is a LaserDisc video game developed for the arcades by Konami in 1983 and released in 1984. It is plays similiar to other LaserDisc video games of the time such as Dragon's Lair and Space Ace, having players navigate through various animated sequences by pressing a single button at a precise moment.
  • Gandalf the Sorcerer

    1984

    Gandalf the Sorcerer

    1984

    Shooter
    Commodore C64/128/MAX ZX Spectrum
    Gandalf the Socerer is a single screen shooter viewed from behind the castle walls looking out into the land, where you play the role of Gandalf and you must protect your castle from attack by Lizardmen trying to get your treasure. Gandalf starts on top of the castle walls and tries to destroy the Lizardmen who appear from the woods and move towards the castle by moving a crosshair and blasting them with fire. Any Lizardman destroyed leaves behind a gold coin.
  • Kidou Senshi Gundam Part 2: Tobe Gundam

    1984

    Kidou Senshi Gundam Part 2: Tobe Gundam

    1984

    Shooter Role-playing (RPG) Simulator Adventure
    PC-8800 Series Sharp X1 FM-7
    Kidou Senshi Gundam Part 2: Tobe! Gundam (機動戦士ガンダム PART 2 翔べ!ガンダム "Mobile Suit Gundam Part 2: Fly! Gundam") is an adventure/shooter/RPG from 1984, based on the Mobile Suit Gundam anime series. It anticipated several gameplay elements later found in FPS, TPS and action RPG games.
  • Meteoric Shower

    1984

    Meteoric Shower

    1984

    Shooter
    ColecoVision
    Meteoric Shower is essentially a clone of Space Invaders, Galaxian and Galaga, but it introduces several new concepts: Your ship can move in all four directions, it flips upside down when moving down, and enemies can attack from both above and beneath your ship.
  • Athletic Land

    1984

    Athletic Land

    1984

    Platform Arcade
    MSX
    On your mark! Get set! GO! Your physical prowess is tested to the limit all hazards. You can almost hear the wild shouts of the crowd ring in your ears as they urge you on to the goal line. Exciting fun for all ages!
  • Hyper Sports 1

    1984

    Hyper Sports 1

    1984

    Sport
    MSX
    The first port of the arcade game Hyper sports containing the events Swimming, Skeet Shooting and Vaulting Horse
  • Santa's Helper

    1984

    Santa's Helper

    1984

    Adventure
    Intellivision
    Find and gather all the toys and gifts. Find the elf for extra points. Get all the gifts and join Santa in his sleigh. Drop gifts down chimneys as they scroll past below the sleigh.
  • Super Action Soccer

    1984

    Super Action Soccer

    1984

    Sport
    ColecoVision
    Super Action Soccer gives you the chance to be the most accomplished star player of any team that ever was. You will be the goal-keeper diving to make incredible saves, the full back with fierce last minute tackles, the mid-field "general" directing shrewd passes and the centre forward scoring great goals. You will be involved all the time in the most exciting moments of the game. You will score the winning goal! Team Pixelboy released Super Action Soccer for the North American audience.
  • Tournament Tennis

    1984

    Tournament Tennis

    1984

    Sport Arcade
    ColecoVision Sinclair QL Thomson MO5 Commodore C64/128/MAX ZX Spectrum Atari ST/STE Sinclair ZX81 DOS Amstrad CPC
    Tournament Tennis is an early tennis game featuring or even creating many conventions that would become standard features in later tennis simulations. Matches can be played at quarter-final, semi-final or final level - winning at one level automatically moves the player to the next one. They can last for 3 or 5 sets, with a player requiring a 2-game lead to win a set, though a tie-break comes in at 6–6 in all but the final set.
  • The Wizard of Id's Wiz Math

    1984

    The Wizard of Id's Wiz Math

    1984

    Puzzle
    ColecoVision
    Spook needs to escape from the King of Id's dungeons. He slips out but Turnkey is in pursuit. He needs to solve math problems to open the way to his escape. Wizard of Id's WizMath is an educational game to teach mathematics. Using your joystick, you must move blocks into place so they complete a correct math problem and answer. If you push against a block, you will send it flying until it hits a wall or another block. You can also face a block and hold down the button. While keeping the button down, you can then slide the block as needed. There is a sixty second time limit and you are being pursued by Turnkey. Early levels require only one math problem to exit but later levels require two or more. Early in the game, you can select a floor on an elevator. The higher the floor, the more difficult the math problems. The game also asks your age. The older you say you are, the higher a floor it tries to start you on, although you can select a lower floor.
  • Cabbage Patch Kids: Picture Show

    1984

    Cabbage Patch Kids: Picture Show

    1984

    Simulator
    ColecoVision
    Gameplay is identical to that of Smurf Paint & Play Workshop, in that players can draw and create their own scenes, or choose from any one of four background scenes and start to add clip-art objects, furniture and free form design. Create any number of decorated scenarios and then use either controller to change into one of four Cabbage Patch Kids characters and play around in the graphic you have created. Characters are able to move left, right, up, down... jump and drop. Though you can record your animations and play them back, there is no method of saving your work, so it all disappears when the power goes off.
  • Dance Fantasy

    1984

    Dance Fantasy

    1984

    Music
    ColecoVision
    There are eight dance steps to choose from and endless ways to put them together. You decide how long your dance is, where the dancers move, and how they dance together. And that creates the freedom children need to stretch their imaginations and create their own special works of art.
  • Fortune Builder

    1984

    Fortune Builder

    1984

    Simulator Strategy
    ColecoVision
    Fortune Builder has it all! Educational and fun, FORTUNE BUILDER lets you plan, build and run your own community. Race against time to achieve your financial goal in a One-Player Game or compete with another tycoon in a Two-Player Game. Either way. Fortune Builder is a challenge. Your community will be laid out on a map of undeveloped land, consisting of a seacoast with beachfront. two mountain ranges, midlands, a river and a lake, with a main highway running north and south. You'll start with a fixed amount of cash, enabling you to buy and build a large variety of proper-ties: hotels, condos, marinas, factories, malls, gas stations and numerous other facilities. The challenge is to build them where they will draw the most traffic, thereby increasing profits. And all the while, you must keep an eye on bulletins that may affect your efforts, watching for changes in every-thing from consumer trends to the weather. Fortune Builder teaches problem solving and helps you learn, in a way both fun and realistic, about ec
  • It's Only Rock 'N Roll

    1984

    It's Only Rock 'N Roll

    1984

    Simulator
    ColecoVision
    In this brilliant text and graphics game, you start with a guitar, a few bucks and enough raw talent to sit in with the Stones or the Police. Now you've got some big decisions to make as you pick one of three levels and let IT'S ONLY ROCK 'N ROLL take you down a whirlwind road seeking the unbelievable wealth, status and popularity points you'll need to succeed. If you're really good if you can avoid exhausting tours, bad managers. lousy material and too much fun — if you can keep your money, stay happy, and interpret the record charts and newspaper headlines — you'll be the all time reigning KING OF ROCK AND ROLL! Fail and you'll be playing the opening act blues. But whether you end up a superstar or a has-been, ITS ONLY ROCK 'N ROLL AND YOU'LL LIKE IT! LOVE IT! YES YOU WILL!
  • Linking Logic

    1984

    Linking Logic

    1984

    Puzzle
    ColecoVision
    LINKING LOGIC challenges children to improve their logical reasoning and pluming skills. These skills play a key role in developing a child's ability to approach and solve problems. A child learns to identify different ways to approach a problem. plan actions to be taken. and evaluate the outcome of a solution. In LINKING LOGIC, your child places -tools- along a path to guide Ruddy or Betty down through five floors of a building. Along the way, your child helps the character collect the patterned tiles that are missing from the bottom floor.
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