Full Metal Planète is a tie-in of a board game of the same name. Up to four players land on a planet with their motherships, trying to gather as much ore as possible within 24 game rounds.
This almost sounds like a happy, idyllic round of pick-the-flowers, if it weren't for the truckload of tanks and destroyers that each players happens to have in the cargo area of his mothership. So the players usually spend an equal amount of time picking up ore and bashing their contenders' heads in.
The computer game is an accurate conversion of the board game; virtually every feature is present. Strategy is needed to succeed in the game. The only semi-random thing are the tides (high tide, low tide, and something in-between) which can strand boats and engulf tanks, but even they can be partially predicted.
A corrupt businessman by the name of I.M. Tightwad, whom the circus owes $10,000, arrives on the scene with the intent of demolishing the circus unless it can pay up. He plans to build a set of luxury hotels on the terrain. In a fit of desperation, the ringmaster organises a display of six events to raise money for the doomed circus: diving, juggling, trapeze, knife throwing, tightrope and the human cannonball. The performance in each event is judged by five clown judges, who offer money depending on the quality of the show. The businessman has no intention of letting the circus raise the cash though, and he sends his lackey, the evil Fiendish Freddy, to sabotage the acts.
Each player is represented by a circus animal (tiger, lion, bear, etc.)
The game was similar to many of the multi-event sports games of the time such as Epyx' California Games, Winter Games and Summer Games. However, Fiendish Freddy differed not only by its surroundings (circus events) offering a comedy element, it also offered a plot and a clea
Dizzy and Daisy strolled through the enchanted forest without a care in the world...but suddenly the Evil King's trolls seized poor Daisy! She was sent to Wizard Weird's Tallest Tower, while Dizzy was dragged away and thrown into the deepest, darkest, dankest, of the King's Dungeons in the bowels of Fantasy World. Dizzy was firghtened! Who knew what fate awaited him...and he still hadn't done this week's homework! But then he remembered that he had a fresh green apple that he had planned to give to his teacher to escape detention, and he cheered up. And there was some bread and water on the table! A cunning plan began to brew in his mind...
But Dizzy can't do everything on his own...you must help him!
The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.
As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.
Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue mission to Planet X. This planet has been taken over by robots and you must find and evacuate the remaining humans.
It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels shooting robots, rescuing humans and picking up items.
Originating in the arcades, Dynasty Wars is a beat-em-up set during the Three Kingdoms Era of the Chinese history, and is, more specifically, based on the Tenchi o Kurau manga adaptation of the story. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers.
The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen.
Drakkhen is a role-playing game with a visual presentation that combines 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). The player will encounter monsters and fight them in real-time combat, and discover the palaces of the dragon lords. Indoors, the player has to find a way through the maze of chambers, solving puzzles and defeating the minions of the Drakkhen. Party members are depicted in four status windows on the left side of the screen, thus allowing to see their current status and equipment at once.
Katakis was the first R-Type-influenced side scrolling shoot 'em up. You control the H-75 Eagle Fighter, against the machines which have over-ran a peaceful planet, with satellite and collect power-ups through 12 levels. Each of these has lots of parallax scrolling and some direct influences from films including Aliens and The Terminator.
Demon's Tomb: The Awakening is a text adventure set on England on modern times. The game starts with a prologue to the rest of the game, where the player controls the main character's father while he is fighting for his life. After this brief prelude, the story jumps to 16 years-old Richard and his search for his father in Britain's moors.
The parser is on par with the one developed by Infocom. It supports chain commands and adverb recognition, and goes beyond by adding support of mouse input and interface customization. These features are enabled on a menu that pops up when right-clicking on the screen.
The optional verb menu allows complete sentence construction with the mouse. The interface can be changed to several different ways of displaying text, from a Zorkish traditional full screen output to a scrolling window.
The Cycles: International Grand Prix Racing wraps you around the chassis of the fastest bikes ever built as you compete in the International Grand Prix of motorcycle racing.
Laguna Seca. Le Mans. Salzburg. Crisscross the globe to do battle with the world's greatest racers in the sport's premier events.
Who's got the guts? Who wants the glory? Who'll hoist the trophy of world champion?
The only motorcycle game with a first-person perspective.
True racing realism. Look over the handlebars and see the pavement disappear under your wheels. Sense the undeniable rush of full-throttle speed.
Race on 15 authentic Grand Prix courses.
Tracks like Suzuka in Japan put a premium on handling and acceleration. From Australia to Brazil, you'll file down the foot pegs on the most grueling layouts in motorsports.
Choose from 5 different skill levels.
Will the racer in front of you blast into the lead or dump his bike trying? Each skill level alters the racing ability of the competition. (Nothing quite like wiping out at 90 mph.
Ben and Andy, the two top Special Service agents have accepted a very dangerous assignment – the elimination of Mr.K and his Artificial Life System. Mr. K plans to rid the earth of human life forms using the killer robots he’s created, and no one but Ben and Andy can stop him!
Continental Circus, released as Continental Circuit in North America, is a racing simulation arcade game, created and manufactured by Taito in 1987. It was later ported to various home computers in 1989, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX and ZX Spectrum. It was then released in 2005 for the PlayStation 2, Xbox and PC as part of Taito Legends.
The arcade version of this game comes in both upright and sit-down models, both of which feature shutter-type 3D glasses hanging above the player's head. According to Computer and Video Games in 1988, it was "the world's first three dimensional racing simulation." The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, or the detailed graphics, but retain the essential gameplay structure.
Chicago 90 is an Action/racing game developed by Microids in 1989 which provides two game modes : one can play both gangsters and policemen with two different goals and strategies. In the "gangsters mode", you simply have to escape the city while avoiding the cops. In the "police mode", you have to control 5 police cars in order to prevent the gangsters from escaping the city and arrest them. Those two modes give some diversity to the game although its expectancy is a little short.