The War of the Worlds is a 1-player strategy war game for the Atari 8-bit. Based on the H.G. Wells novel, you control infantry, cavalry, and artillery units in combat against an alien invasion. Played on a terrain map, your troops can move quickly by rail. Each turn, alien cylinders or reinforcements may arrive. Maneuver your forces, engage the aliens as they emerge, and try to defeat the extraterrestrial threat before they wreck the landscape.
Your player is a mountain climber who must avoid cavemen, dinosaurs and pterodactyls as he climbs up the cliff-sides. Your goal in each level is to climb up and reach a mystical bird with great plumage, while staying one step above the bonus timer which determines how long you may stay on each level.
The mountain climber has only one ability; to shoot rope at 45 degree angles which he may then climb up to other platforms. His other action is a stun beam which will allow him to walk past enemies who get too close; but will only work horizontally from him. As for power-ups, on each level is (usually 2) a flashing diamond power-up which will make him invincible and allow him to defeat monsters. Also as a power-up are glowing treasures of some kind which are worth extra points.
Find 5 holy seals in a labyrinth and attach them to the gate at the temple of Pharao Khafka to open the gate. Enter the tomb, outwit the ghost guards and get the treasure. . . . .
This sounds easy, but it is not, because the people of the pharao does not live any more but all lockings and traps still work well. Furthermore, evil bugs, rolling and falling rocks, magma and bats obstruct the search. And finally, some tunnels and channels are very narrow so that our brave treasure hunter (or tomb raider) must crawl through them to avoid hurting his head.
In the unlikely event that you find all seals and get to the guards of the treasure, the most dagnerous task will follow, as you need to pass the guard without touching it. If this succeeds the adventurer will be awarded the Treasure of the Pharao, if not he will die a cruel death. . .
You play as a worker at a gumball factory, where you must move through the ranks of the factory by successfully sorting colored gumballs using a Rube Goldberg-esque gumball sorting machine.
The player controls a small craft, navigating it through a series of winding caverns and tunnels while shooting or avoiding obstacles. The caverns scroll from the bottom of the screen to the top at a fixed speed, so the player must always move forward.
The player is a tank trying to rescue hostages on worlds with lots of craters (that the player can descend into.) Rescuing all hostages, while avoiding (or destroying) other tanks and UFOs advances the player to the next level.
A graphical text-adventure game designed by Bob Blauschild in which the player has to save the world's five largest cities from being destroyed with thermal nuclear weapons.