Bobby is Going Home is a 2D action platformer video game cartridge released for the Atari 2600 console in 1983.
The player controls a boy named Bobby who has to pass through seven screens, jump over animals like butterflies, ducks and other hazards. The game play resembles Pitfall!, a game released by Activision. At the end of the game all the player has to do is get Bobby into the house, and there the next level will show. Hitting reset and select change the style of flowers that show at the bottom of the screen.
Bank Heist is a maze video game published by 20th Century Fox for the Atari 2600.
Each level in Bank Heist is a maze-like city (similar to Pac-Man). The objective of the game is to rob as many banks as possible while avoiding the police. The player controls a car called the Getaway Car. The car has a limited amount of fuel, which can be refilled by changing cities. Robbing a bank will cause a cop car to appear, as well as another bank. Up to three cars can be present in a city at a time. Cars can be destroyed by dropping dynamite out the tail pipe of the Getaway Car (however, dynamite can also destroy the Getaway Car). The player starts out with four spare cars (lives). Lives are lost by running out of fuel, being hit by dynamite, or hitting a cop car. If the player can rob nine banks in one city, an extra car is earned.
The left and right difficulty switches alter how hard the game is. When the left difficulty switch is set to A, the cop cars are smarter in catching the Getaway Car; when it's set to B, enemy cars
Adventures of Tron is an action game produced by Mattel, and was released for the Atari 2600 in 1983. It is based on the Disney film Tron and received fairly positive reviews from critics.
In the game the player took control of Tron who had to avoid a variety of attackers whilst navigating a grid with four floors. Several aspects of the film appeared in the game including Recognizers, Tanks and Solar Sailers.
Math Blaster! is the orignal game in the Math Blaster Series. It challenges players to solve math problems through first person and sidescrolling shooting games.
Chuckie Egg is an action platformer featuring a turn-based multiplayer mode. As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while. The player starts with five lives, and an extra life is awarded every 10,000 points.
Return of the Jedi: Death Star Battle is a Shoot 'em up video game published by Parker Brothers in 1983 for various Atari platforms and in 1984 for the Sinclair ZX Spectrum. It was the first released video game to be based on the movie Return of the Jedi.
In the game, the player controls the Millennium Falcon with the aim of destroying the second Death Star. The game is split into two stages. In the first, the player must shoot enemy TIE fighters while waiting for an opportunity to pass through an energy shield. In the second stage, the player must shoot at parts of the Death Star until there is a clear path to the reactor. Once the reactor has been destroyed, the player must survive the resultant explosion.
Once these objectives are completed, the game begins again in a new round with greater difficulty.
Reach for the Stars is a space strategy game where players manage their own civilization in a 2D galaxy. Players compete against up to three AI opponents, focusing on economic management, planetary development, fleet construction, and technological advancement. The game emphasizes strategic planning and resource allocation over diplomacy or tactical combat, with customizable game parameters allowing players to modify the core mechanics to their preferences.
Strawberry Shortcake Musical Match-Ups is a puzzle game where you try to straighten out mixed up Strawberryland characters within a given time limit. When the game begins, a mixed up character will appear on the screen and you need to change the head, body, and legs until they are all from a single character. If a complete character is correctly formed, the character will perform a dance and you will hear their musical theme; if an incomplete character is formed, the musical theme heard will be partially from each of the characters you did create. Several levels of difficulty are included which dictate the time limit and which character needs to be created. In the easier levels, the character you must create will be indicated by text at the bottom of the screen. In the more difficult levels, you must create a character based on the theme song that plays.
The game is divided into a series of single-screen levels. The goal of the player on each screen is manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe. The keys must be collected and the safe opened in a set amount of time. Blagger can walk either left or right, or jump left or right. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay reduces to learning the best order in which to collect the keys, and correct timing of movements and jumping.
Hazards
Not all platforms are solid, some decay once Blagger has walked on them. Other platforms serve to move Blagger in a particular direction. Blagger will die if he touches cacti, one of the moving enemy obstacles of the level or if he falls a certain distance. The moving enemies vary from level to level, and include cars, aliens, mad hatters, and giant mouths. The movement of the enemies is of a fixed pattern, repeatedly travelling from one point to another and back again. The BBC and Electron version
Juice! is a single player side scrolling game with 6 levels of intensity, where Edison, the Kinetic Android (the player's avatar), competes against an array of obstructionist enemies to complete a working closed circuit board. 'Nohms' are electrical charges that quickly appear and begin bouncing around the grid. A single contact with one can cause Edison to melt into oblivion. As they disappear, they leave behind a single 'Capacitor' which quickly evolves into a nasty 'Killerwatt', which targets Edison as it begins zipping around the grid in its pursuit. Meanwhile Edison is looking for the benevolent 'Recharge', to continue his energizing power. Complications occur when 'Flash, the Lightning Dolt' begins disassembling all the good work Edison has accomplished. The player must try to complete the circuits and keep Edison ahead of his enemies.
A side scroll single shooter aviation game which involves missions flown against an enemy headquarters that requires demolition. Your fuel supply is affected by your speed and maneuvers, and you will face enemy aircraft, surface to air missiles, and enemy gunships, attacking from all angles.
Godzilla is a strategy game in which you must command the military in an attempt to kill Godzilla before he destroys Tokyo. If Godzilla reaches Tokyo, the game is over. The game is a large grid on the map of Japan and nearby waters. There are 25 grids (7 of which contain Japan and one containing Tokyo.) Godzilla is randomly set in any of the 25 grids except the grid with Tokyo. The player has a choice of attacking Godzilla or moving troops. You are given a choice of attacking with a land attack, sea attack, air attack, a missile or an atom bomb. When choosing an air, land or sea attack you must choose how many troops, boats or jets you want to send out (you can only send out how many of the given attackers are in the grid that Godzilla is.) You can also move troops and boats to different grids as opposed to attacks. After an attack it will show the amount of attackers killed and how effective the attack was. (e.g. If you send out a sea attack it will tell how many boats were sunk.) After this Godzilla will move to
The Witness was the seventh game released by interactive fiction pioneers Infocom.
The player character is a detective who has been summoned to the Cabeza Plana, California office of Mr. Linder, a millionaire. Linder fears that his life is in danger... and indeed, as he sits in his office with the player, he is murdered before the player's eyes. The player then must solve the murder.
A mothership drops aliens, up to three on screen at a time. There are ten per level. You must shoot them but avoid the items they fire at you. You fire by pushing up on the joystick. Pushing left or right makes you go left or right. If you hold down the button, pushing left or right makes you fire left or right. Later enemies will drop fireballs that chase you along the ground or split in two smaller enemies when shot. If you fire non-stop, you will build up heat as indicated by the green bar at the bottom right. If you overheat or are hit by an enemy, you loser a life. The game is over when you lose all lives or reach a score of 999,999. You get a new man (4 max) every 10,000 points.
Sindbad Mystery is an arcade game developed by Sega for Sega G80 (raster) hardware in 1983. It was ported to the SG-1000 in the same year. It follows a boy named Sindbad who must avoid monsters while piecing together a treasure map, similar to Pac-Man. He can also use a digging mechanic to trap enemies, similar to Heiankyo Alien and Space Panic.
The game was re-released as part of the Sega Saturn game, Sega Ages Memorial Selection Vol. 2 in 1997.