Players control Caesar the Cat, who must stop mice from eating food in the cupboard. This can be done by coming into contact with the mice so that Caesar has them in its mouth, and then carrying them to the larder door that appears on the side of the screen when you do so. There are three types of mice, and the amount of points you get for carrying them to the larder door depends on the type caught, with the highest scoring mouse rather difficult to catch. Players can hold down the fire button to increase Caesar's speed so that they can easily catch the mice, but they must also avoid knocking the jars off the cupboard.
In this classic ZX Spectrum game from 1983, take on the role of the loyal Teddy, trying to leave the toybox to comfort a crying baby. But watch out! The other toys, scared that the baby being comforted will lead to mother turning out the lights, will try to stop you!
Adder Attack is a simple arcade game where the player must collect golden nuggets while avoiding deadly snakes. A particularly dangerous blue snake also moves around the screen collecting nuggets. If it reaches the player, it will eliminate them. However, this snake carries valuable opals and occasionally drops one. The player can collect these opals for an extra 100 points.
The game features simple controls using only four keys for movement. The graphics are 2D, reflecting the style of early ZX Spectrum games.
Titans have imprisoned Neptina, Neptune's daughter! They've shattered his magical Trident and scattered its pieces far and wide. Without his trident, Neptune is powerless.
Proteus, a member of Neptune's Court, longs to free the lovely mermaid. He sets out to find the missing pieces of the Trident. He roams land and sea, changing from a dolphin to a seagull and back again in order to deceive the mermaid's captors. Deadly trials confront Proteus -- octopuses, tangled beds of kelp, screaming flocks of black birds, even erupting volcanoes! But he fights on valiantly!
Hard Hat Mack is a classic jumping arcade game. Your goal is to place all bricks to the right places without being kicked/killed or whatever by any other moving object or person. There are some special tools ready for you too.
Zounds! And Gadzaoks! You were just out to do a little target practice with your bow and arrow when you lost your way. Now the moon is coming out and there are some strange rustling noises coming from the bushes, Egad! You have mistakenly wandered into the Forbidden Forest.
Only your skill as an archer can protect you now. Here they come. Giant spiders and unbelievable cruel monsters. Move quickly, aim accurately, destroy the monsters and you just may escape from the Forbidden Forest!
Drelbs is a maze game written by Kelly Jones for the Atari 8-bit family and published by Synapse Software in 1983.
The playfield is a maze of gates, similar to the Lady Bug arcade game, which can be rotated 90 degrees by pushing into them. The player controls a walking eyeball called a drelb, with the goal of flipping the gates so they create closed boxes.
Pursuing the drelb are square trollaboars who can also use the gates, but can't seal them into boxes. There is an empty border on the outside the maze patrolled by screwhead tanks which shoot at the drelb.
Occasionally one of the boxes becomes what the manual calls a "drelbish window to the dark corridor." This leads to a separate screen where the goal is to free—by touching—as many drelbs as possible while avoiding gorgolytes.
Completing the dark corridor, or kissing a randomly appearing "mystery lady", awards a bonus based on the number of completed boxes.
The player controls a small jetplane and has the task of killing giant yellow camels before they reach the home base. Doing so requires several dozens of shots. The camels retaliate by shooting fireballs from their mouth.
Each camel required several shots to destroy; if a camel reached the base, the game was over. Once all camels on a level had been killed, the player had to survive a "hyperspace" sequence which required avoiding high-speed missiles. Upon successful completion, the next level presented a new wave of camels, with slightly harder gameplay.
Blue Max is a video game developed and published by Synapse Software, originally released for the Commodore 64 and Atari 8-bit computers in 1983. In 1984 it was ported to the ZX Spectrum by U.S. Gold. in 1987 Atari Corp. published it in cartridge form for the then-new Atari XEGS.
The player controls a Sopwith Camel biplane during World War I, attempting to shoot down enemy planes and bomb targets on the diagonally scrolling terrain. It has strong similarities to the arcade game Zaxxon. The game is named after the medal Pour le Mérite, informally known as Blue Max. Its theme song is "Rule, Britannia!".
In 1984, Synapse released a sequel called Blue Max 2001 with a futuristic sci-fi setting, but otherwise similar in style to the original game.