Paris-Dakar is a rally simulator in which the player controls a wide variety of variables, including the state of the car (gasoline, water, damages, gear box...) and the race route (always accessible), among others. If needed, the player can refuel, buy water or whatever else is required from the powerboats in Europe or the tankers in Africa. Prices of these essential materials aren't always very reasonable, given the player's meagre starting wallet, motivating players to earn higher sponsorships through strong performance in the race.
Recordbreaker is a multi-event sports game for one or two players, where the player tries to achieve a world-record score in each of ten competitions. The events include: 100m sprint, 4x100m relay, Triple jump, Pole vault, Long horse, 100m swimming, Weightlifting, Horizontal bar, 100m hurdles and Shot put. The events can be played in any order, although losing an event results in the end of the game.
Raimais is a maze chase arcade game released in April 1988 in Japan. The object of the game is to drive your vehicle around a maze in order to clear the maze of dots while avoiding the enemy. The game consists of 32 mazes total plus boss fights.
Nyancle Racing is a top-down racing game from Japan. The gameplay is reminiscent of the 1983 classic Bump 'N' Jump. The player controls a vehicle shaped like a mechanic animal on a track filled with obstacles, collectable rolling pieces of candy (the game currency) and other enemy racers. The main objective is to arrive at the end before the timer runs out. The competition tries to delay progress by bumping into the vehicle to steer it off the road. The racers can take flight by passing over some squares scattered throughout the course. Pit-stops (presented as a house with a red sign painted on the roof and a "IN" sign painted on the track) are positioned at regular intervals beside the main track.
This soccer simulation was programmed by "Sensible Software" (known through "Wizball" and "SEUCK") and published by "Microprose" (which until then had made a name for themselves with mostly warlike simulations). The game consists of two different soccer simulations, you can carry out a match in the stadium or indoors. The field is always shown from the top and scrolled softly into all directions. The player that is controlled at the moment can be recognized by a flickering football shirt. If you have the ball you can pass or shoot. The longer you keep the fire button pressed, the sharper the shot will be. Additionally, the trajectory bends if the joystick is pressed to the left or right. If the opponent has the ball, you can try to take it away from him with a sliding tackle. When the own keeper gets visible, you take over his controls and a press on the fire button makes the keeper jump.
Indoor soccer has some fundemental changes to the rules. The ball cannot roll into the out, but it bounces from the cushion. Fu
Herzog is a real-time tactics and tactical shooter game with real-time strategy elements. The game served as the prototype for its sequel Herzog Zwei and is often considered the first true real-time strategy game.
Kempelen Chess is a computer chess game with a top-down view but with a 3D-feel. It includes various boards and play options. You can choose to play at one of the seven different difficulty levels. Chess can be played against the computer or a friend. All pieces are animated when moved.
Five a side football is played indoors, in a walled arena which causes the ball to rebound at an angle when fired against it. This game gives you the chance to play this, either against a friend or the computer. The action is viewed top-down, with a slight angle giving a 3D effect, which is especially noticeable when the ball is in the air. You control the player nearest to the ball, including the goalkeeper once the ball reaches the 6-yard area, and can pass or shoot from any distance. The length of the match can be altered, as can the colour of the pitch.
Mix between arcade and platform game with horizontal scroll, where your mission is to guide a ball along several circuits, collecting items that increase the score or bring us some benefits, such as speed, long jumps, etc..
There is a time limit to complete each circuit, so jumping accuracy is key to advance in the game.