The story is set in an ordinary suburban city, at the private Enbaizan High School, where there has been a recent outbreak of ghostly disturbances. A formal request was passed from school principal to you as the student council president to investigate the ghost matter in school. As you question victim high school girls, a connection with a mysterious incident that happened 300 years ago comes to light...
It received a sequel in 1995 entitled "Hare Nochi Munasawagi", even though their stories are not directly connected. These games share a common theme of being set in a school, with the protagonist serving as the student council president and solving various incidents within the school. On Cocktail Soft's website, they are introduced as "mysterious school romantic comedies."
Face Off! is a hockey game where you can play an exhibition game, an entire season or go straight to the playoffs and lead your team to the Stanley Cup. For the basic hockey gameplay a traditional side view is used, but whenever you or your opponent shoots at the goal the game switches to the special Shot Cam view. Occasionally when someone commits a nasty foul the game turns into a one-on-one fighting game; he who wins the fight can stay on the ice while the loser must spend some time in the penalty box.
A conversion of the popular TV game show for younger players ages 7 and up.
Up to three players can take part in the three-round trivia contest where the answers are given and the contestants must supply the correct question.
Stealth ATF is a flight simulator in which you pilot a F-117A, a.k.a. Nighthawk in several missions.
In every mission's beginning and ending you have to take off and land your plane respectively, from a side view. If you fail to land after completing the target objectives, you fail to succeed in mission and thus have to replay it.
Casino Kid is a video game on the NES platform released in 1989. It was published and developed by Sofel. In Japan, it was released as 100 Man Dollar Kid: Maboroshi no Teiou Hen. The game takes place in the fictional town of Lost Wages (a pun on the real city of Las Vegas, Nevada) where the object is to earn lots of money and to defeat the evil King of the Casino. Games at the casino include blackjack and five-card draw poker. In the Japanese version, it was possible to travel to other casinos like New York City and Japan for a substantial airfare cost.
Aleste Gaiden is a vertical shoot 'em up video game developed by Compile in 1989. It was released onto MSX2 in Japan only. It was originally released as part of the Disc Station Special Vol. 4. As it's title implies, it is a spin-off which retells the story of the first game in a different setting.
Block Hole is a combination of Tetris-style gameplay and a fixed shooter in the Space Invaders tradition. The player's focus is on falling blocks, and the action is geometrical. Rather than arranging the blocks together to make a row of disappearing blocks, a spaceship positioned at the bottom of the screen shoots blocks upwards to make the falling block pattern into squares or rectangles. Once the blocks have been arranged properly, the shape is destroyed and the player is awarded points based on the shape's size. The blocks continue to drop from the top of the screen in various incomplete shapes. As each level progresses, the blocks drop at greater speed and frequency. There are also various power-ups which could be located to increase your ship's speed, among other bonuses.
The game continues until the blocks reach the dotted line at the bottom of the screen, whereupon the player's ship is "quarthed," crushed flat.
AKA: ならずもの戦闘部隊 BLOODY WOLF. Taking inspiration from games like Ikari Warriors and Commando, with a good dollop of Rambo to top it off, Bloody Wolf gives you guns, death and destruction. What more could you want? Viewed from a sort of overhead/side on angle, you have to make your way through town, river, forest and many other types of terrain with just your wits and a massive weapon under your arm. Along the way you will get the chance to rescue hostages - hiding in trucks, caves, tied to trees etc - and by opening crates you gain useful power ups. These include things like spread shot, flame thrower, rockets and frag grenades, but also contain more subtle items like flippers that allow you to move faster when ducked under water. Also, if you manage to shoot someone off their motorbike, you can get on it and race away, mercilessly running down anyone who gets in your way. At various points in the level you will come across bosses that break up the action a little. Also, you have the ability to jump
Night Striker (ナイトストライカー) is an arcade game developed by Taito. It is a futuristic on-the-rails shooter which plays similarly to Sega's Space Harrier, though has you pilot a hover vehicle instead.
The game was brought to the Sega Mega-CD in 1993, where graphically it was downscaled for the weaker hardware. It was also brought to the Sega Saturn as Night Striker S (ナイトストライカーS) in 1996 - essentially the same game, but with an extra "Saturn Mode" and a few small enhancements. No versions have ever left Japan.
Dropping out of hyperspace, you lay a course of Lagrange Station. Suddenly, the klaxon screams out a warning. Two Darts and a Corsair, closing fast. Pirates!
You roll hard to avoid the incoming plasma torps. One hits, knocking down your rear shield. Spinning to protect your stern, you launch a heat seeker. Direct hit: the Corsair burst into shards. Stunned, the Darts run for deep space.
Later, over a pint of Rigelian in the Lagrange cantina, you listen as a bounty hunter tells of the Scarlet Brotherhood, the most notorious band of pirates in the Far Arm. You hope it wasn't one of their Corsairs you vaporized out there...
Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces.
Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.
Gates of Zendocon is a side-scrolling shooter very similar to the original arcade shooter of this type, Scramble. Unlike Scramble, however, there are 51 game areas in total, but the player fights through a subset of them through branches, choosing the next area to visit.
Some aliens will join you when shot (power-ups). Alien bases in each area allow you to repair your weapons and shield, but landing at the wrong time will cause your ship to explode and lose all power-ups.
Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga and later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and its atmospheric score composed by David Whittaker, which used high-quality instrument samples.
It's just a kidnapping. Of an entire day. By an alien UFO! Will Fester sit still for this? The quest begins. For starters, take on slime replicators, skeeters, globules and giant scorpions. Your health is at stake, not to mention your life! Will you whip the Alien Bosses or will they whip you? Lucky for you, this is a family affair. And what a family! Find your way to Thing and help is right at hand. In trouble? Just ring for Lurch. He'll give those aliens trouble with a capital "L". The fate of the whole city is in your hands, and we've saved the worst for last!
The little town of Spielburg is populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs--even a Thieves Guild--except a strong, brave hero who would protect it. So when a wandering adventurer enters the town, he quickly realizes that his skills might be of use.
Hero's Quest: So You Want to Be a Hero is a hybrid game that contains Role-Playing and Adventure elements. It is visually very similar to other Quest titles by Sierra (such as for example Space Quest), but the gameplay--besides the usual exploration, conversations with characters, and the solving an occasional puzzle with the help of inventory items--also involves combat and character development. In the beginning of the game, the player choo