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New Games - Page 12775

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New Most Popular Top Rated
  • Forty-Love

    1984

    Forty-Love

    1984

    Sport
    Arcade
    A tennis game from Taito.
  • Vs. Ice Climber

    1984

    Vs. Ice Climber

    1984

    Platform
    Family Computer Disk System Arcade
    Part of the Vs. Series, known as Vs. Ice Climber, includes gameplay features not found in the home console release, such as an animated title screen, stage select menu, 16 additional mountains, occasional blizzard and wind effects, more enemy characters, and bonus multiplier items.
  • Rocket Roger

    1984

    Rocket Roger

    1984

    Platform
    Commodore C64/128/MAX MSX
    You are Rocket Roger and on your way home to Earth, your ship has run out of fuel and you are forced to land on a mysterious planet. As you explore the planet you realize that scattered over the planet are fuel crystals and 99 are needed to refuel your ship. Problem is the locals aren't friendly and will try to kill you as you explore the surface and underground caverns. Some can be shot with your laser but others must be avoided and if you touch one then you lose one of five lives. Turrets also need to be avoided as well as their bullets and under the planets surface are electric gates and lasers to avoid touching. As well as your gun you have a jet-pack strapped to your back and this can help you clear gaps and reach higher parts of the planet. As you fly your fuel for the jet-pack will decrease but you can collect extra to keep it topped up. Rocket Roger is a platform game where a small part of the planet is shown and the screen scrolls in all directions when you move. The keyboard is used to control your hero
  • Falcon Patrol II

    1984

    Falcon Patrol II

    1984

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum
    Just like it's predecessor, Falcon Patrol II is a two-way side-scrolling shooter that sees the player controlling a jet fighting off different enemies. A small radar shows the positions of the enemies and landing platforms (where the jet can be refueled and re-armed). The jet is capable of shooting diagonally downwards now, and there are more versatile enemies. Apart from helicopters that directly attack the jet, there are also unarmed support helicopters that drop anti-aircraft guns and radar jammers. There are 15 levels of difficulty and the next level is reached once a certain number of helicopters is destroyed.
  • Deus Ex Machina

    1984

    Deus Ex Machina

    1984

    Music Puzzle Simulator Indie
    Commodore C64/128/MAX ZX Spectrum MSX
    Deus Ex Machina is a 1984 ZX Spectrum and Commodore 64 surrealistic game with a heavy focus on sensory experience above interactive gameplay. You play a defect - a human form that has formed within an all controlling A.I. While the defect police is after you, your humanlike Alter Ego transforms through several stages of a human being. While the game does not offer any audio, the story is progressed through the narrative on the audio cassette which accompanies the game and has a running time of roughly 45 minutes - the amount of time the game is meant to play in one sitting.
  • Henry's House

    1984

    Henry's House

    1984

    Platform
    Atari 8-bit Commodore C64/128/MAX
    In this platformer, the player has to guide Henry through the numerous rooms of his house. Each room is a screen-sized level filled with deadly household-items such as toothbrushes, teapots, flying toast or coffee machines. Touching one of these objects or falling from too high kills Henry. The goal of each room is to reach the exit, however, before the exit opens up, Henry has to collect a key and all items that are spread throughout the level. In order for a key to appear, Henry usually has to collect a special item that sometimes adds more obstacles to a room.
  • High School Graffiti: Mikie

    1984

    High School Graffiti: Mikie

    1984

    Arcade
    Arcade SG-1000 BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Acorn Electron Amstrad CPC
    star 6
    Guide Mikie around the school, classroom, and locker room to collect hearts which make up a letter from his girlfriend. Head-butt teachers and throw basketballs at them.
  • Chinese Hero

    1984

    Chinese Hero

    1984

    Fighting Hack and slash/Beat 'em up Adventure Arcade
    Arcade
    Chinese Hero is an arcade action game developed by Nihon Game (now Culture Brain) and published by Taiyo System in October 1984. Chinese Hero is the first game in the Super Chinese series by Culture Brain. It was ported to the Nintendo Entertainment System as Kung Fu Heroes in Japan by the company Nihon Game in 1986 and was released in North America in 1989. Kung-Fu Heroes features an overhead view and up to two players may play simultaneously. It is a direct port of the earlier arcade game Chinese Hero developed by Nihon Game at the time the company was involved in the coin-up industry. Kung-Fu Heroes is an NES port of Chinese Hero, and unlike other titles in the series, it does not incorporate any role-playing video game elements in the gameplay.
  • Dark Star

    1984

    Dark Star

    1984

    Shooter
    Dragon 32/64 ZX Spectrum TRS-80 Color Computer Amstrad CPC
    You destroy enemy bases, ships and spaceports on your mission to liberate the galaxy.
  • Battle Wings

    1984

    Battle Wings

    1984

    Shooter Arcade
    Arcade
    star 5.6
    Battle Wings, known in Japan either as B-Wing (ビー・ウィング) or B-Wings (ビー・ウィングズ), is a vertically scrolling shooter first released as an arcade game by Data East in 1984. The game was ported by Data East to the Family Computer in 1986, and was Data East's very first home release for this platform. The game consists of 45 levels (30 in the Family Computer version), and no background story or plot is given. The player controls a ship called the FX-1, and collects power-up parts (called a "wing") to progress through the levels and ultimately defeat the Gobunasu armored mobile fortress in the final level. The game consists of two different top-view screen levels, where the player can press the second button to descend to the ground whenever they do not have a power-up. The player is unaffected by attacks from airborne units while they are playing on the ground level, but the ship is automatically brought back into the air after a certain period of time. The player can still be hit by attacks
  • 1984: A Game of Government Management

    1984

    1984: A Game of Government Management

    1984

    Simulator Strategy
    BBC Microcomputer System ZX Spectrum
    84: A Game of Government Management is a financial management game which gives you the chance to be the Chancellor of the Exchequer for the United Kingdom in the 1980s. Starting in 1984 with the real economy figures from 1982/83, you must try to survive in office for as long as possible trying to keep the books balanced and making more money for the country without upsetting too many people. Your first screen shows you the Government Balance Sheet with the figures balanced and over the next year you will attempt to keep it balanced. As you play over your first year you will be presented with various screens and these either show the stats for various sectors or ask you various questions about adjusting figures like the Minimum Lending Rate or the percentage in wage increases for various sectors. Other sectors or departments you will have to juggle the figures for include investments, Industrial Levy, funding, foreign aid and Industrial Grants. You will also have a cabinet meeting that asks you a question on variou
  • Bank Panic

    1984

    Bank Panic

    1984

    Shooter Arcade
    Arcade SG-1000 Sega Master System/Mark III MSX
    star 6.9
    Bandits are holding up a bank and have taken people hostage, and as a gunslinger, it's your job to shoot them. The bank has 12 doors, and the bandits are behind each one of them. When they pull a gun out at you when you open a door, you have only a few seconds to shoot them before they shoot you. If you shoot them too early (ie: before he sticks his gun out at you), it is considered unfair, and you won't score any points, but if you're too late, he'll shoot you and you lose one of your three lives.If you waste too much time, a bandit will come out from one of the doors and stick dynamite on it. You must then shoot the dynamite to get rid of it. If you're lucky, either a man or a woman will throw you a bag of gold coins. If you shoot any of these people by accident, you also lose a life. More often than not, the person will throw his/her hands up, saying "I haven't got anything". That's when they will be replaced by bandits. Some men will carry three to five pieces of gold on top of their heads, and shooting at al
  • Mikie: High School Graffiti

    1984

    Mikie: High School Graffiti

    1984

    Arcade
    Arcade
    A quirky game from Konami where you have to get out of school by knocking other students out of their desks and avoid school staff.
  • Elite

    1984

    Elite

    1984

    Shooter Simulator Strategy
    Acorn Archimedes BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Atari ST/STE Acorn Electron DOS Tatung Einstein Amiga Apple II Amstrad CPC Nintendo Entertainment System MSX
    star 7.8
    Elite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.
  • Zombie Zombie

    1984

    Zombie Zombie

    1984

    Arcade
    ZX Spectrum
    You are on a mission to kill zombies.
  • Ancipital

    1984

    Ancipital

    1984

    Shooter
    Commodore C64/128/MAX
    Ancipital is a typical Jeff Minter game with no storyline and an unusual setting. You play the role of what looks like a yak which can walk on two legs and shoots at enemies with bananas. At least in the first screen; the projectiles change in different levels. You can jump and flip upside down onto the ceiling to attack your foes. The gameplay involves you shooting at enemies until the floor or walls change to let you move to the next screen which can be seen on the map in the corner of the screen. Each level has different themes ranging from skull and crossbones to cigarette papers and lighters.
  • The Hitchhiker's Guide to the Galaxy

    1984

    The Hitchhiker's Guide to the Galaxy

    1984

    Puzzle Adventure
    Atari 8-bit Web browser Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE Commodore 16 Mac DOS Tatung Einstein Amiga Apple II TRS-80 Amstrad CPC Commodore Plus/4 Amstrad PCW Texas Instruments TI-99
    star 6.9
    The Hitchhiker’s Guide to the Galaxy is a classic Interactive Fiction game. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. Don't panic!
  • Karl's Treasure Hunt

    1984

    Karl's Treasure Hunt

    1984

    Platform
    Amstrad CPC
    You must guide Karl through each of the forty rooms collecting a key from each.Once forty have been collected you may leave by the exit and open the treasure chest.
  • Galaxian

    1984

    Galaxian

    1984

    Shooter
    Family Computer
    star 5.9
  • Donkey Kong Circus

    1984

    Donkey Kong Circus

    1984

    Arcade
    Game & Watch
    Donkey Kong Circus is a Game & Watch title released as part of the Panorama series. It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96. Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan. In the game, Donkey Kong, while balancing on a barrel, has to keep pineapples in the air while avoiding fire coming from flammable barrels.
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