In this sequel to Synapse's Blue Max, it is the year 2001 and you are flying a flying saucer. You're trying to bomb enemy targets while not getting shot (or rammed) by enemy saucers or shot by ground cannon. If the screen border starts flashing yellow, you are dangerously close to the ground. If the border is red, you are hitting the ground. If the border is gray, you are flying low but not TOO low. If the border is light blue, then the enemy ship is a the same altitude as you.
Hot Wheels is a licensed title based on the toy cars from Mattel and attempts to recreate the playing of toy cars. You start in a car showroom with different types of model cars but if they aren't to your taste then you can design and build your own. Once you are happy with your new car it's time to go to the Paint Shop and select a colour before driving out of the showroom and driving it through town.
You view your car from the side at a slight elevated angle and you can drive it to the right or left along the road. To change direction you have to pull into a opening and reverse out in the new direction. The town itself is split into two parts and they are connected by an Expressway where you watch a small animated piece of your car driving along the road. Each part of town is made up of various buildings and some buildings can be drove into to either keep your car running smoothly or participate in various mini games. The buildings you encounter are:
Car Wash: You just watch your car going through the various s
Armed with a mini-punch, the main character, Punch Boy, goes through a maze of various gimmicks to Monster Castle, defeats four bosses and saves the captured Lady. In the maze, monsters are born from rock-like eggs (which can be rolled with a punch). The monster does not accept mini punches from other than the front, faints with the mini punch from the front, and can be defeated with another blow. Some eggs do not hatch, and monsters and punch boys often roll eggs.
Super Baseball has a relatively orthodox system for an early baseball game, and the basic operation method is not much different from that of subsequent family stadiums (there are also changing balls and ball speed adjustments). It has some pioneering features as a baseball game of the pre-Family era.
In Great Swordsman, one or two players can play while taking turns. Players control with two-way joystick and three buttons with different hit levels. Each for creating different level attacks. Like in Data East's Karate Champ, buttons must be held. If they are released, the players' characters will revert to their standing animation. Moves can be defended against by intercepting the players' opponents' weapons with the players'.
The object of the game is to land a hit on the opponent or push him/her off the mat to score a point. There are fifteen levels with three different modes. The first three are fencing, the next five are kendo, and the final seven are gladiator-based. After clearing all levels in one mode, the "VICTORY SCORE" will be added to the players' scores, even if any of them was tied with their opponents at the end. After fifteen levels are completed, the players start over in a higher difficulty setting and repeat after the next fifteen levels are also cleared. There are also bonus levels where pla
The player controls a Norwegian sailor by the name of Momotaro, who must use barrels to defeat the titular pirate crew. Momotaro has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points). Each successive enemy that is hit by a barrel will yield additional points once the barrel is destroyed. In addition, there are also various items hidden beneath barrels in each level which will give Momotaro bonus points. Every floor of the ship has a set number of pirates to be destroyed, as well as a single "Bow", a special pirate that regenerates each time it is defeated. Every fourth level in the game yields a bonus level in which the barrels
Mutant bounty hunter Johnny Alpha joins a contest where murderers and other notorious criminals fight to the death to get a piece of the action - and the bounty.
The player competes in a marathon continuous scrolling horizontal shoot-em-up game across land, sea, air and outer space. You can hold down the fire button for a burst of Charged fire, which is especially essential to defeat the bosses.
The player can hold down the Jump button to transform back and forth between a Mobile Robot or an Aero Fighter. Some sections have confrontations on both ground and air; others insist on aerial battling. Your time in the Aero Fighter is limited by its fuel requirement.
Your astral projection, Maroc, flees from a goblin swordman as a wraith drifts silently into a corner. Can you open the chest and seize the key to penetrate below the Gatehouse Level?
The player must take control of Grobda, a tank trapped in an arena filled with numerous indestructible obstacles and several enemy tanks. When an enemy tank is killed, it will cause an explosion, and any other enemies that happen to be in the blast radius at the time will also suffer the same fate. But if Grobda is too close to the explosion, it will also be killed. Grobda has a shield that offers very temporary protection from enemy fire, but this will soon disappear if it is constantly under attack or shot. Each round is called a "battling", and there are a total of ninety-nine in the game.
Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her.
The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly as you can, still not safe.
Bruce Lee is a video game designed by Ron J. Fortier, with graphics by Kelly Day and music by John A. Fitzpatrick. It was originally developed for the Atari 8-bit family and published in 1984 by Datasoft, along with a port for the Commodore 64. The game was converted to the ZX Spectrum and Amstrad CPC and published by U.S. Gold in the same year. An MSX version was published in 1985 by Comptiq.
Bruce Lee is a platform game/beat 'em up hybrid, in which the player controls Bruce Lee.
The Return of the Jedi completes the Trilogy of games based on the Star Wars films. Each one is a conversion of the Arcade game and Return of the Jedi picks up the action of the movie where the rebel forces begin their attack against the Imperial Death Star.
In the first lever you control Princess Leia on her Speederbike through the forest of Endor to safety of the Ewok village. You leave Leia there and go to another part of the forest to control Chewbacca's Scout Walker. There, Hans Solo is waiting to deactivate the shields protecting the Death Star.
On the second and third levels, you control Chewbacca and Lando Calrissian as he flies the Millennium Falcon.
Lando flies close to the Death Star fighting off a mighty attack from the T.I.E. fighters. The Millennium Falcon enters the Death Star and travels down a dangerous tube towards the central reactor.
Blast the reactor and then turnaround to get away from the Death Star as it blows up.
The original Arcade release of "Super Punch-Out!!".
This is a boxing game where you attempt to defeat five different champions, Bear Hugger, Dragon Chan, Vodka Drunkenski, Great Tiger and Super Macho Man. If you defeat all five, you become the champion and defend your title against the same five characters.