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New Games - Page 12841

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New Most Popular Top Rated
  • Frostbite

    1983

    Frostbite

    1983

    Arcade
    Atari 2600
    star 6.2
    You're an Eskimo who wants to build an igloo to live in during the cold season. To do this, you must jump from ice-block to ice-block, while avoiding wildlife such as birds and crabs. Coming with contact with any of these will cause them to push you off the block and into the deadly water. Once you have built your igloo, you must enter it to proceed to the next level. Remember, you must build it before the temperature drops to 0°. You have four lives.
  • Rain Shower

    1983

    Rain Shower

    1983

    Arcade
    Game & Watch
    Rain Shower is a multiscreen Game & Watch video game released in 1983. It was released in 1983 and Nintendo reportedly made an estimated 250,000 units worldwide. In the game, your clothes are hanging up to dry outside, but it's about to rain, and you have to make sure your clothes don't get wet. The rain comes down in segments, so you can move the wire from left to right to make sure the segment of rain that's coming down don't get onto your clothes. In Game & Watch Gallery 4 for the Game Boy Advance the original game plus a new version that features Mario characters. There are two floors, with each floor having a clothes line on the left and the right. In the beginning of a game a cloud will generate over the character's house, and rain drops will start to fall. The character will then have to go up to the second floor and move the line so that the rain doesn't drop on the clothes. He'll then have to go to the main floor and change the positioning of the clothes down there until the water hits the ground.
  • Farmyard Fun

    1983

    Farmyard Fun

    1983

    Atari 2600
    Farmyard Fun is an Action game, published by Suntek, which was released in Europe in 1983.
  • Wall Ball

    1983

    Wall Ball

    1983

    Point-and-click Puzzle Arcade
    Atari 2600
    Break through the "flat" habit and experience a new dimension in video games. Play with the speed, control, and skill of handball, but without leaving home. Start slow or start fast, but don't be surprised if WALLBALL gives you a good workout! Wallball - 9 levels of 3-D racquet-and-ball simulation for the Atari 2600.
  • Astro Command

    1983

    Astro Command

    1983

    Arcade
    Epoch Cassette Vision
    Ninth game released for the Epoch Cassette Vision. A space game inspired by Scramble.
  • In the Chips

    1983

    In the Chips

    1983

    Simulator Turn-based strategy (TBS)
    Commodore VIC-20 Commodore C64/128/MAX DOS Apple II
    You are in control of a Silicon Valley software firm and try to multiply your $100,000 investment.
  • Mr. BASIC Meets Bits 'N Bytes

    1983

    Mr. BASIC Meets Bits 'N Bytes

    1983

    Intellivision
    An introduction to computers and BASIC programming through the fun of a video game. Control "Mr. BASIC" and capture the "Bits" and "Bytes" in one of three exciting games. Learn to write simple programs on the Computer Keyboard. Or, use the hand controllers just for fun. These programs use our unique color-coded graphics system to make learning programming as easy as a game.
  • Frogger

    1983

    Frogger

    1983

    Platform Arcade
    Commodore C64/128/MAX
    Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
  • Aventuras na Selva

    1983

    Aventuras na Selva

    1983

    Adventure
    Sinclair ZX81
    Aventuras na Selva is a text-based adventure developed by Renato Degiovani and published by the magazine Micro Sistemas.
  • Surfer's Paradise

    1983

    Surfer's Paradise

    1983

    Sport Arcade
    Atari 2600
    The Surf's Up and you're ready to go. But wait...there's a shark warning. The only thing to do is jump each time the shark makes his move. Not easy when you're riding on top of a wild, pulsating wave. Any mistake and into the water you go. Under the thundering surf you find an old sunken Galleon between you and your surfboard. You only have a few seconds of air to negotiate the distance. The Galleon is protected by fast moving octopus. The walls of the Galleon can change shape and just in case you're not too busy, there's a jellyfish standing guard by your surfboard. Make it back on time and you get another ride on the wild surf. The action gets faster and faster. You test every skill you know plus invent a few new ones, but ride the Wild Surf you will!
  • Operation Whirlwind

    1983

    Operation Whirlwind

    1983

    Turn-based strategy (TBS)
    Atari 8-bit Commodore C64/128/MAX
    Turn-based strategy game set in WWII.
  • Swordquest: Waterworld

    1983

    Swordquest: Waterworld

    1983

    Puzzle Adventure
    Atari 2600
    Swordquest is an unfinished series of video games produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games and a planned but never released fourth game. All of the games came with a comic book that explained the plot, as well as containing part of the solution to a major puzzle that had to be solved to win the contest. Waterworld was the third of the four games. its was based on the seven centers of chakra. It was originally released only through the Atari Club.
  • Ant Attack

    1983

    Ant Attack

    1983

    Arcade
    Commodore C64/128/MAX ZX Spectrum
    star 8
    An ant attack where players must rescue their partner from giant ants.
  • Pac & Pal

    1983

    Pac & Pal

    1983

    Puzzle Arcade
    Arcade
    star 5.4
    Pac & Pal is an arcade game that was released by Namco on July 30, 1983 exclusively in Japan. It runs on Namco Super Pac-Man hardware, and the object of the game is for Pac-Man to eat all the items before he is caught by the ghosts. Most of the items are fruits from the original Pac-Man game, with a few new additions. Their value varies, starting with cherries at 50 points, and ending with keys from 700 to 5000 points. The items had to first be unlocked by turning over cards distributed around the maze (instead of eating keys like in Super Pac-Man). Very few cabinets still exist today, and this is possibly one of the rarest Pac-Man titles to find in playable format outside Japan.
  • Black Belt

    1983

    Black Belt

    1983

    Fighting Sport
    Commodore C64/128/MAX Apple II
    Kevin Ryan's second game, a taekwon-do arcade game which was released in late 1983 for the Apple II and ported to the C-64 in 1984. Similarly to Zoo Master, Kevin did everything from the coding to the graphics and sound effects. After completing Black Belt, Kevin did some contract work for Earthware, including working on a possibly never-released adventure game development system called Megaventure. He stopped doing work with Earthware in 1985, as he had started up at Dynamix.
  • Star Jacker

    1983

    Star Jacker

    1983

    Shooter Arcade
    SG-1000
    The SG-1000 port of Star Jacker. Star Jacker is an early vertical scrolling shooter with some interesting characteristics. The player starts out with three fighters with all of the fighters moving and shooting at the same time. Two fighters trail the lead fighter. Star Jacker features a similar scheme with the Namco game Xevious in that the fighters shoot at enemy fighters in the air while dropping bombs on enemies and targets on the ground level. When any of the fighters is killed, the game momentarily pauses and re-centers the player fighters before continuing at the same point. The game is over when all of the player's fighters are destroyed. Star Jacker allows no continues.
  • Popeye

    1983

    Popeye

    1983

    Platform Arcade
    Family Computer Nintendo Entertainment System
    star 4.2
    Popeye is a 1982 arcade game developed and released by Nintendo based on the Popeye cartoon characters licensed from King Features Syndicate. As Popeye, players must collect hearts thrown by Olive Oyl from the top of the screen while being chased by Bluto. Nintendo ported the game to the Famicom as one of its three launch games.
  • Donkey Kong Jr.

    1983

    Donkey Kong Jr.

    1983

    Platform Arcade
    Family Computer Disk System Nintendo 3DS Wii Family Computer Wii U Nintendo Entertainment System
    star 6.5
    Donkey Kong Jr. for the Nintendo Entertainment System is one of the most recognizable ports of the original arcade game, being re-released and ported many times.
  • Donkey Kong

    1983

    Donkey Kong

    1983

    Platform Arcade
    Family Computer Disk System Nintendo 3DS Wii Family Computer Wii U Nintendo Entertainment System
    star 6.6
    Donkey Kong has kidnapped Pauline, and it is up to Mario, the fearless carpenter, to come to her rescue. Throwing fate to the wind, Mario tries desperately to climb the labyrinth of structural beams from the top of which Donkey Kong taunts him. Help our hero ascend the metal structure by dodging an assortment of fireballs, steel beams, and exploding barrels the angry ape hurls at him. Prepare yourself for a never-ending adventure as Donkey Kong takes Pauline away to the next level every time Mario gets to the top. Based on the arcade game of the same name, this classic will keep hardcore and casual gamers entertained for hours. This Donkey Kong port differs from the arcade game, having only three stages instead of four.
  • Sports Goofy

    1983

    Sports Goofy

    1983

    Sport
    Atari 5200
    An unreleased prototype for the Atari 5200. You take control of goofy as he competes in two events, the Marathon Dive and the Pogo Pop. The Marathon Dive is a game in which you must guide Goofy up a series of platforms so he can reach the diving platform and jump off before the timer runs out. As Goofy climbs up the platforms he must avoid little armored tanks, which will chase Goofy around. Thankfully these tanks can't jump, reverse direction, or use the ladders, so they can be avoided by jumping over them or leading them into a hole (which will cause them to fall down to the next level). Also hindering Goofy's progress are large gaps in the platforms which must be carefully jumped over. If Goofy falls through a hole he'll fall down one level but is otherwise unharmed, however if he is hit by a tank he'll loose a life. If Goofy makes it to the top of the platform he will run off the end, making it about halfway across the screen before realizing that he's running in mid-air. Now Goofy will begin to fall, and you
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