Mario Bros. is an arcade game published by Nintendo and developed by Shigeru Miyamoto. The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected. For the two player mode, the first to collect the set amount of coins wins.
Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology".
The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the
Crystal Castles is an arcade game released by Atari, Inc. in 1983. The player controls a cartoon bear by the name of Bentley Bear, who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies out to get him as well as the gems.
Crystal Castles is notable for being one of the first arcade action games with an actual ending, whereas most games of the time either continued indefinitely, ended in what was termed a "kill screen" or simply just restarted from the first level, and to contain advance warp zones.
In this basic, top-down shoot-em-up set in space the player can move the ship anywhere on the screen to shoot the incoming enemy ships. There are also static mines that do not attack the player but explode when collided with. As time goes on different types of enemy ship target the player and more of them to shoot.
Abracadabra is a simple arcade game starring a young wizard who has to collect keys in the maze-filled wizard’s castle while using a projectile spell to vanquish different enemies such as snakes and elves. One of the features of the environment are the constantly changing walls, ie the individual blocks of the walls change their position as you make your way through. There is also a time limit, failing to exit a room under the given time results in an untimely death. A two-player option is available where two players can take turns and see who collects the highest amount of points.
Aeroporto 83 is an action shooter game developed by Renato Degiovani and published by the magazine Micro Sistemas, it is considered to be one of the first Brazilian computer games to be commercially released.
In the year 3826, the Galactic Federation is at war with Jamil, an enemy from outer space, and unarmed planets are being destroyed one after another by Jamil's vicious fleet. Meanwhile, Star Arthur Mirvac descends on the planet Mephius in search of the legendary sword Raysword to crush Jamil's ambitions...
This game is known for being a very early adventure game, and for releasing on three cassette tapes. It uses a both kana command input and cursor selection.
Tranz Am is a ZX Spectrum video game released by Ultimate Play The Game in 1983. The game was one of the very few Spectrum games also available in ROM format for use with the Interface 2.
The game involves driving around a post-apocalyptic America, collecting eight trophies, avoiding natural hazards and kamikaze cars which attempt to crash into the player. The player has a limited supply of fuel, which must be topped up by driving over petrol pumps. The game was written by Tim and Chris Stamper.
You must press any key to start the game. It will then ask you if you want to use Keyboard or Joystick. After that section, the game will start.
The aim of each level of the game is to kill all of the floaters, the orange/magenta ball-like things that roam the maze. To do this you have one weapon on your side - an infinite supply of bombs. When you drop a bomb, they are automatically primed, and will explode after just a few seconds.
So to kill the baddies you must get close enough to them to within the range of the bomb, drop it, and quickly run around a corner to make sure you too are not caught in the explosion. The bombs will destroy any floaters that are caught in the blast, and also certain sections of wall that are in the way, reducing the
playing area to open landscape.
More and more floaters are added each level, and the game does get quite difficult. You can also only drop one bomb at a time.
Colecovision's only baseball game and first of the Super Action series, Super Action Baseball was specially designed to work with the Super Action controllers.
Batting is done with an angled view wherein you see your batter in the bottom-left of the screen and the pitcher at center-right. The top part of the screen is reserved for keeping an eye on the bases. As the ball approaches, your player attempts to hit the ball with his bat to send it flying. A successful hit will result in your player having to run around the bases. Running is done with the "wheel" on the top of the Super Action Controllers. Stealing is also possible.
Fielding is simple, using the Super Action controllers, players have 4 buttons to correspond to each base. Thus the ball can be thrown at any of the bases instantly.
Box art is fan made.
Rocky Super Action Boxing is the first licensed video game based on the popular Rocky film series. The game is based on Rocky III and was designed by Coleco. In the game, the player can play as either Rocky Balboa or Clubber Lang in the game, either against the computer in a one player game, or against each other in a "Head to Head" two player mode. There is also a "Demo" mode if the player wants to watch Rocky and Clubber Lang fight.
Since Rocky Super Action Boxing is one of the later ColecoVision titles released, it includes a pause feature for the game.
Each boxing match consists of, according to the skill level chosen, two, five, ten, or fifteen rounds each lasting one minute each. During gameplay, the player's movement is restricted to three positions or "lanes" vertically, and from each player's side of the ring to the front of their opponent horizontally.
The 4 button controller allows for (independently) offensive hits to the body or head, defensive blocking for the head and body, and ducking.
Points ar
Extremely rare Sancho prototype. Only one cartridge is known to exist.
The game seems to be unfinished, because it still has over 1K of free space left that could have been used for a valid 'word pool'.
This game was most probably originally made by Home Vision, because a Home Vision logo has been found inside this ROM.
"Bounty Bob" continues his mining adventure in the year 2049 with three all new screens. Help him claim all of the various mine stations. The three new mine screens will greatly challenge your gaming abilities.
On one of your patrols in deep space you encounter an abandoned base whose self-defense mechanisms are still functional. Upon detecting your presence the base launches several drones to destroy you. After having conquered three of these attack waves a force field containing of three layers will form at the bottom auf the screen protecting a SAM crawler. Your objctive now ist to shoot a gap into the horizontally moving force field in order to eliminate the SAM crawler while still being under attack by hostile drones. As soon as you breached the force field you have to pay attention not being shot down by the SAM crawler which will exploit the fact of you destroying the force field.
The game comes with 16 game variations, some of them allowing you to use rapid fire while others make the attack drones invincible for your missiles or produce drones which clone themselves. Still some variants create a force field which will descend from above and is minimzing the space you are able to move in.
Serizawa Hachidan no Tsume Shogi is a 1982 arcade game by Sega. It was subsequently ported to the SG-1000.
The arcade version is extremely rare and poorly documented.