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New Games - Page 13009

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New Most Popular Top Rated
  • On-Court Tennis

    1985

    On-Court Tennis

    1985

    Sport
    Commodore C64/128/MAX
    Tennis sports game
  • Trolls and Tribulations

    1985

    Trolls and Tribulations

    1985

    Platform Puzzle Arcade
    Atari 8-bit Commodore C64/128/MAX Apple II
    You collect treasure in a sewer labyrinth.
  • Chuckie Egg II

    1985

    Chuckie Egg II

    1985

    Platform Puzzle
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game. Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore. In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory. Eight of each must be included. Also, the eight parts of a toy kit must be found, to place inside the egg. In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry. There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things. Despite the drastic changes from the original, the game still retains the sound effects from the original.
  • Alien 8

    1985

    Alien 8

    1985

    Platform Puzzle
    BBC Microcomputer System ZX Spectrum Amstrad CPC MSX
    Alien 8 is an action-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985.[a] The game is a spiritual successor to the best-selling Knight Lore, which was lauded by critics for its isometric graphics. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage. The game was written by Chris Stamper, and graphics were designed by Tim Stamper. Alien 8 uses the same image masking technique as Knight Lore, which allows the developers to create composite structures out of stacked images without visual overlay. The technique was copyrighted by Ultimate as the Filmation game engine. As with its spiritual predecessor, the game is rendered isometric projection.[2] The game was critically acclaimed upon release. Reviewers praised the game's graphics and innovation, however minor criticism was directed at
  • Exed Exes

    1985

    Exed Exes

    1985

    Shooter Arcade
    Arcade PlayStation 3 Wii Family Computer Xbox 360
    star 4
    On a planet 6000 light-years from earth, there were creatures called Exes, which resemble large insects, that were used for industrial purposes. However, these creatures one day took to revolting against their creators. Two battle machines have been sent to fight against the Exes, known as Colonel and Sargent. The Exes are nearing completion of their secret weapon, Exed Exes, and they must be defeated before this is allowed to happen! Exed Exes is a basic vertical scrolling shooter; the game scrolls forward, and the player can maneuver their ship around the screen to shoot enemies and avoid attack. POW icons sometimes appear that can power up the ship or turn enemies into fruit that are worth extra points. The game can be played either solo or two-player cooperatively.
  • Shinnyuushain Tooru-Kun

    1985

    Shinnyuushain Tooru-Kun

    1985

    SG-1000
    Shinnyuushain Tooru-Kun is a game for the SG-1000. It was originally an arcade game by Konami known as Mikie outside Japan. An unlicensed version was released for the Sega Master System in South Korea.
  • Doki-doki Penguin Land

    1985

    Doki-doki Penguin Land

    1985

    Platform Puzzle
    Arcade SG-1000 MSX
    Doki-doki Penguin Land is a 1985 game initially developed by Sega for the SG-1000. It is a platform-based puzzle game, where a penguin must guide an egg down the screen making sure not to break it. The basic aim of Doki-doki Penguin Land is to guide an egg from the top of the screen to the bottom. To do so means digging downwards, making sure it does not smash in the process. As a puzzle-platformer, everything is affected by gravity, and if the egg falls from a great height, it will smash. Success is achieved by making your way down the playfield carefully. You control a penguin. 1 jumps, 2 digs. The penguin can push the egg left or right, and can jump on it to make sure it doesn't get stuck against a wall. Digging affects the tile one block left (or right) and one block down away from the penguin's position, meaning it is impossible to dig straight downwards. If the egg gets into a position where it cannot be moved left or right, jumping and landing on it will cause it to smash. The penguin cannot be damaged, b
  • Spy vs. Spy 3

    1985

    Spy vs. Spy 3

    1985

    Commodore C64/128/MAX
    Spy vs. Spy: Arctic Antics Spy vs. Spy: Arctic Antics (also known as Spy vs. Spy III: Arctic Antics)[10] was the third game in the series, and switched the location from a tropical island to the frozen wastes of the Arctic. The spies fought by means of throwing snowballs at each other and setting traps, which decreased their body heat bar. Tools the spies used included a saw which allowed a hole to be cut in the ice for the second player to fall into and lose body heat. Lost body heat could be restored by moving into an igloo with a heater inside.
  • Spy vs. Spy 2

    1985

    Spy vs. Spy 2

    1985

    Commodore C64/128/MAX
    Spy vs. Spy: The Island Caper Spy vs. Spy: The Island Caper (also known as Spy vs. Spy II: The Island Caper)[8] introduced a side scrolling play area, which effectively allowed for a small number of very wide "rooms" (the action actually takes place outside, on a tropical island).[7] It also introduced the idea of traps being built from the sticks and coconuts on the island, meaning that each spy no longer started with a fixed number of traps, but must compete to acquire the raw materials necessary to build their traps. The spies must gather the three segments of a rocket and then dive into a sea where a submarine awaits them. However, only connected segments can be carried at any one time. The second installment also included more complex scenery and continued the dual-screen interface present in the first.[7] The game starts with the two players parachuting onto an island in search of a buried missile. As they search, players are able to build traps to slow their enemy's progress.[7] This game was going to come
  • Ice Climber

    1985

    Ice Climber

    1985

    Platform Arcade
    Nintendo 3DS Wii Family Computer Wii U Nintendo Entertainment System
    star 6.4
    If you can break through 8 levels of treacherous arctic ice, you'll reach the top of the mountain! But watch out. The Nitpickers, Condors, and Polar Bears don't want you up there. And they've got a bag of tricks that will test every ounce of your strength and courage. Are you going to let them stop you? No way! There are 32 mountains to choose from and endless thrills as you fight these arctic creatures alone or with a friend, and ascend to the top of the mountain in Ice Climber!
  • Balloon Fight

    1985

    Balloon Fight

    1985

    Platform Adventure Arcade
    Family Computer Disk System Arcade Nintendo 3DS Wii Family Computer Wii U Nintendo Entertainment System Legacy Mobile Device
    star 6.6
    Balloon Fight was developed and released by Nintendo, being the console port of the Arcade game VS. Balloon Fight (which was developed at the same time by another team, but released first). It was ported onto numerous other systems, and has more recently been released on the Nintendo Wii U. The game allowed for 1 player and 2 player gameplay, providing cooperative play to get past each stage.
  • Learning with Leeper

    1985

    Learning with Leeper

    1985

    Puzzle
    ColecoVision
    In Lunar Leeper, one of Sierra's earlier arcade games, players had to rescue prisoners on a planet's surface while avoiding the "Leepers", who would leap into the air in an attempt to grab them, and one of the Leepers feature in this game. Similar to Learning with FuzzyWOMP, the player can select one of four games, by moving the Leeper to the icon and pressing the fire button to select it.
  • Gift from the Gods

    1985

    Gift from the Gods

    1985

    Adventure
    ZX Spectrum PC (Microsoft Windows)
    In this challenging maze-like platformer from 1985, become the mythical Orestes, brother to Electra, as he searches labyrinthine catacombs for the fabled Euclidean Shapes and avenge the murder of his father, Agamemnon, by his mother, Clytaemnestra.
  • Monty is Innocent

    1985

    Monty is Innocent

    1985

    Puzzle Arcade
    ZX Spectrum
    Monty has been thrown into Scudmore Prison for coal theft. Help Sam Stoat break him out!
  • Finders Keepers

    1985

    Finders Keepers

    1985

    Platform Puzzle Adventure
    Commodore C64/128/MAX ZX Spectrum Commodore 16 Amstrad CPC Commodore Plus/4 MSX
    Magic Knight has been sent to the Castle of Spriteland by the King of Ibsisima in order to find a special present for Princess Germintrude. If Magic Knight is successful in his quest, he may have proved himself worthy of joining the famous "Polygon Table".
  • Brian Bloodaxe

    1985

    Brian Bloodaxe

    1985

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    A action platformer, with over 104 rooms, following the adventures of a Viking awoken in 1983 who plans to conquer Britain.
  • Bounty Bob Strikes Back!

    1985

    Bounty Bob Strikes Back!

    1985

    Platform Puzzle Arcade
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari 5200 Amstrad CPC
    star 7
    Bounty Bob returns in this new and exciting follow-up adventure to Miner 2049er. This time around it's even tougher than before and Bob needs your help more than ever to guide him through the mine. The mutant organisms have multiplied and over the mine entirely. making it extremely difficult to survive the hazards of the underground passageways. Using the high-powered special equipment in the twenty-five new caverns is Bob's only hope of achieving his objective of securing the mine and defeating the plans of the evil Yukon Yohan
  • 2010: The Graphic Action Game

    1985

    2010: The Graphic Action Game

    1985

    Puzzle Arcade
    ColecoVision
    2010: The Graphic Action Game is a puzzle/maze game with elements from 2010: Odyssey Two where the player must save the Discovery from crashing onto the surface of Jupiter's volcanic moon, Io. The player must choose one of about five circuits to work on in one of the ship's critical systems: Engine, Power, Communications, Life Support, and the HAL 9000. Successful power routing of a circuit makes each system slowly come on-line. It takes three powered circuits for minimum function, but four provides more leeway for success. On-Line engines and power can be activated for an orbital boost, but too long a burn will damage circuit components. HAL 9000 can power undamaged circuits you assign to him, although at a much slower pace than the player. Communications allow a powered HAL 9000 to inform you of success/failure at powering a circuit assigned to him. Life Support gives more protection against EMPs damaging powered circuits, which require repair and repowering.
  • Tapper

    1985

    Tapper

    1985

    Arcade
    Amstrad CPC
  • Fire Chief

    1985

    Fire Chief

    1985

    Atari 8-bit
    Help the fire chief get to the building fire before it's to late, and then help the fire chief rescue computer disks from a burning building.
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