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New Games - Page 12186

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New Most Popular Top Rated
  • Hyper Dyne: Side Arms

    1986

    Hyper Dyne: Side Arms

    1986

    Shooter Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE TurboGrafx-16/PC Engine DOS Amiga Amstrad CPC
    Forerunner to Forgotten Worlds. The control method allows you use the fire buttons to shoot in opposite directions, defending yourself from attacks from the rear. The power ups are selectable and if you collect an alpha symbol you combine with another ship for a super robot.
  • Guardic

    1986

    Guardic

    1986

    Shooter
    MSX
    Guardic is a shoot 'em up video game for the MSX computer. It was created and developed by Satoshi "Pac" Fujishima while working for Compile, the creators of other shoot 'em up games such as Zanac, The Guardian Legend, and Blazing Lazers. Guardic is unique in that the player can choose stages, which are connected by a maze. Each stage is a non-scrollable single screen and has 1 to 3 groups of different enemies. The player can "buy" ship power-ups like speed, weaponry, and special powers before each stage—a departure from the traditional scrolling-shooter power-up system. In the end of each stage, the ship could safely fly through a scrollable maze to another stage.
  • The Goonies

    1986

    The Goonies

    1986

    Platform
    MSX
    The Goonies is an Action game, developed and published by Konami, which was released in Japan in 1988.
  • Topple Zip

    1986

    Topple Zip

    1986

    Shooter Racing
    Family Computer Disk System PC-8800 Series MSX2
    Topple Zip is a vertically scrolling shooter that is marketed as a racing game. The basic premise is that you control an aircraft and fly in competition against several other, computer controlled crafts. In addition to shooting at your opponents, you may ram into them, and they into you. Doing so may dislodge a pill shaped power-up from them which you can then shoot and collect.
  • Yokai Yashiki

    1986

    Yokai Yashiki

    1986

    Platform
    Family Computer Disk System MSX
    In Youkai Yashiki, you control a boy armed with a flashlight who must explore five stages and locate five talisman before locating and gaining access to a stage boss. The flashlight serves as a weapon against the monsters which inhabit each stage. Your life meter takes the form of a set of batteries. As your life diminishes, the batteries drain and the power of your flashlight, that is the distance that the beams can travel, decreases.
  • The Detective

    1986

    The Detective

    1986

    Puzzle Strategy Adventure
    Commodore C64/128/MAX
    In the role of a Scotland Yard detective, you arrive at the McFungus estate in London, 1974. Angus McFungus is murdered and you are challenged to collect evidence and reveal the murderer. The game functions on a strict time limit and the detective loses the case if the murderer cannot be found in time.
  • Madness

    1986

    Madness

    1986

    Platform
    Commodore C64/128/MAX
    Madness is a single-screen platformer that puts you up against robots, snakes, and... Pac-Man?
  • FireTrap

    1986

    FireTrap

    1986

    Shooter Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Set Your Computer Alive With FireTrap Firetrap scorched its way through the arcades. Now it's ready to burn its way onto your screen. If you've got cool hands, get ready to climb the burning skyscrapers, putting out fires as you go, to rescue the people trapped inside. Firetrap is hot!
  • MaxRPM

    1986

    MaxRPM

    1986

    Racing
    Arcade
    Max RPM is a split-screen arcade racing game from Bally Midway.
  • Vs. Slalom

    1986

    Vs. Slalom

    1986

    Sport
    Arcade
    Vs. Slalom is a Nintendo VS. System (Arcade) port of Slalom (NES). a skiing game developed by Rare and published by Nintendo. The game was one of Rare's earliest efforts in video games. In the game, you'll control a skier who must race down a mountain, dodging obstacles and hitting goals, within the given time. In all there are 24 courses. Your primary goal is to be on the right side of the Slalom flags, as going on the wrong side will cause you to tumble.
  • Vs. Gumshoe

    1986

    Vs. Gumshoe

    1986

    Shooter Platform Arcade
    Arcade
    A platform game where you use a gun to shoot various baddies including birds and cars and to make Stevenson jump.
  • Mania Challenge

    1986

    Mania Challenge

    1986

    Sport
    Arcade
    Mania Challenge, developed by Technos Japan and published by Taito, is an updated version of Mat Mania released in 1986. The main difference is the addition of a two-player competitive mode. The first player takes control of the main character from the original game, now named Dynamite Tommy, while the second player controls a new character named Hurricane Joe, who plays identically to Tommy.
  • Valtric

    1986

    Valtric

    1986

    Arcade
    The player controls a hovering land vehicle in 8 directions, and is able to shoot in the direction the vehicle faces. Obstacles block the path of the vehicle, and progress through an area is made by the player moving the vehicle upwards, scrolling the screen downwards. Bombs can be dropped directly above the vehicle, similar to Xevious. The player can pick up power-ups that enhance weapons, as well as attach 'options' to the vehicle, drones similar to those of Gradius. The 'options' fire in a direction depending on where they are attached to the main vehicle. The player can avoid danger by jumping. The game is divided into 4 different areas, followed by the same 4 areas in more challenging versions. Enemies consist of infinitely respawning smaller moving enemies, stationary cannons, and large boss enemies and enemy bases.
  • Trojan

    1986

    Trojan

    1986

    Fighting Hack and slash/Beat 'em up
    Arcade DOS Wii U
    star 6
    The arcade version can be played by up to two players alternating. The game's controls consists of an eight-way joystick and two action buttons. Similarly to Kung-Fu Master or Rush'n Attack, the player jumps by holding the joystick upwards instead of having a dedicated jump button like other side-scrolling action games. Instead, one button is used to swing the sword at enemies and the other button is used to hold the shield to block enemy attacks, including projectiles such as throwing knives and arrows. The shield can be held towards the player while standing or crouching, as well as upwards vertically and diagonally. Some enemies will throw magic balls which will cause the player to lose their sword and shield if they block. During these instances, the player will fight barehanded, with the sword and shield buttons used to punch and kick respectively. The sword and shield will appear on-screen after some point, allowing the player to recover their weapon. Other power-ups includes floating hearts that will restore
  • Kyros

    1986

    Kyros

    1986

    Fighting Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amstrad CPC
    A top-down beat 'em up from Alpha Denshi, licensed by World Games, Inc.
  • Gun Law

    1986

    Gun Law

    1986

    Shooter Arcade
    Atari 8-bit Commodore 16
    A backyard lawn cutting boy and his quest. Developed by Donut Games
  • The Sydney Affair

    1986

    The Sydney Affair

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum DOS Amstrad CPC MSX
  • Iron Horse

    1986

    Iron Horse

    1986

    Shooter Arcade
    Arcade
    Side scrolling platform cowboy train-robber game. Select between fists, pistols or a whip and then work your way down the steam train killing the bad guys and collecting money and special weapons. Cowboy music score.
  • Kick and Run

    1986

    Kick and Run

    1986

    Sport
    Family Computer Disk System Arcade
    A football game where you can either play cooperatively in cup events or head-to-head.
  • Hi Rise

    1986

    Hi Rise

    1986

    Amstrad CPC
    El conductor Bob tiene una huelga entre manos. Tu eres quien controla a Bob, cuyo peligroso trabajo consiste en recorrer todo el edificio, pintando los lugares por donde pasa. Antes de pasar al siguiente andamio, debe pintar totalmente el actual. Los trabajadores en huelga tratarán de detenerle, le perseguirán, por lo que debes evitar que le alcancen. Estos trabajadores no son tan tontos como piensas, ya que conocen el terreno que pisan, aunque Bob puede retrasar su avance derramando pegamento en su camino o saltando de nivel a nivel, pero midiendo sus pasos.
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