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  • Little Brick Out

    1979

    Little Brick Out

    1979

    Arcade
    Apple II
    A variation of Breakout that sets the playing field horizontally. Developed by Steve Wozniak.
  • Special Sampler

    1979

    Special Sampler

    1979

    Apple II
    A cut-down version with 3 treasures of the Scott Adam's text adventure "Adventureland".
  • The Great Race

    1979

    The Great Race

    1979

    Racing Strategy Turn-based strategy (TBS) Card & Board Game
    TRS-80
    A computer adaptation of the card game Mille Bornes that was written by Scott Carpenter and that can be played by up to four players.
  • Basic Programming

    1979

    Basic Programming

    1979

    Simulator
    Atari 2600
    Basic Programming attempted to teach simple computer programming on the Atari 2600. It was released in 1979, and it was one of only a few non-gaming cartridges ever designed for the 2600. The programming language was superficially similar to dialects of BASIC, but differed in many important aspects. The extremely small RAM size of the Atari 2600, 128 bytes, severely restricted the possibilities of this cartridge for writing programs.
  • Sargon II

    1979

    Sargon II

    1979

    Sport Strategy
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX Apple II
    Origin The original SARGON was written by Dan and Kathleen 'Kathe' Spracklen in a Z80-based computer called Wavemate Jupiter III[1] using assembly language through TDL Macro Assembler. The name was originally written entirely in capitals because early computer operating systems such as CP/M did not support lower-case file names. Introduction SARGON was introduced at the 1978 West Coast Computer Faire where it won the first computer chess tournament held strictly for microcomputers, with a score of 5-0.[2][3] This success encouraged the authors to seek financial income by selling the program directly to customers. Since magnetic media were not widely available at the time, the authors placed an advert in Byte Magazine and mailed $15 photocopied listings that would work in any Z80-based microcomputer.[1] Availability of the source code allowed porting to other machines. For example, the March–April 1979 issue of Recreational Computing describes a project that converted Sargon to an 8080 program by using macros. L
  • Invinco

    1979

    Invinco

    1979

    Shooter Arcade
    Arcade
    Space Invaders clone
  • Side Trak

    1979

    Side Trak

    1979

    Arcade
    Arcade
    Side Trak is a black & white man-versus-machine game where the goal is to pick up all of the waiting passengers with your train while avoiding the computer-driver "killer engine" which aims to take you out in a head-on collision. You can control your train via the "fast" button which allows you to temporarily increase your speed on the tracks. You can also use the joystick to switch between several tracks at various junction points. Each time you make a complete circuit around the track and pass the start marker on the outside track, another car is added to your train. Passengers picked up from the outermost track are worth 10 points. Passengers picked up from each successive inner track are worth an additional 10 points. On top of that, passengers picked up when you have additional cars in tow add another 10 points to car. Side Trak is the first of several games that were developed on a common Exidy platform which would eventually become host to their most popular games. Early revisions of the platform — Side
  • Rip Cord

    1979

    Rip Cord

    1979

    Arcade
    Rip Cord was another black & white game released by Exidy in 1979. It was designed and programmed by Arlan Granger. The goal of the game is to jump out of the plane and land safely on one of the many targets down below. The challenge is to avoid the numerous enemy helicopters that occupy the sky in between your plane and the ground. You control the timing of your jump with the Jump button, at which point your parachutist begins hurtling toward the ground out of control. Pressing the D-Ring button shortly afterwards releases the chute and slows your descent. More importantly, it allows you at this point to control your left/right position via the paddle control to help you avoid the enemies.
  • Fire One

    1979

    Fire One

    1979

    Shooter Arcade
    Arcade
    Fire One! was a player-versus-player or player-versus-computer submarine showdown, designed and programmed by David Rolfe, Ted Michon, and Susan Ogg for Exidy in 1979. The cabinet was split into two halves, with each player controlling their first-person submarine perspective on their half of the screen. The primary objective of the game is to find and destroy the enemy's submarine, while avoiding the enemy's torpedoes. Through your virtual periscope you are free to launch one of your 8 torpedoes to take out any of the enemy's various ships for extra points. It takes some time to reload each torpedo tube, so you must be judicious in how you plan your attacks. In addition to being able to control the left/right rotation of your periscope, the game also features a submerge button which you can use to temporarily hide from the enemy. Holding this button down keeps you hidden but also keeps you out of the action, allowing the enemy free reign over the seas.
  • Sundance

    1979

    Sundance

    1979

    Puzzle Arcade
    Arcade
    A vector based arcade puzzle game released in 1979. The game was produced by Cinematronics, of Space War and Dragon's Lair fame.
  • Marksman / Depth charge

    1979

    Marksman / Depth charge

    1979

    Shooter Tactical
    Odyssey 2 / Videopac G7000
    Two titles are available in this cart: Depth Charge is a single-player BattleShip variant. The player controls a cannon in a top-down view trying to destroy 7 submarines hidden in the area of water shown on screen. The area is a 8x8 grid, and the player controls a white cross-hair over it with the joystick. Pressing the action button will shoot the cannon. If a submarine is hidden in that particular area, a blue square will appear, marking it. If there are no submarines, the game will warn the player with a sound and that area will continue unmarked. There are submarines of 4 different sizes, with there being 3 with one section each, 2 with 2 sections each, 1 with 3 sections and 1 with 4 sections. The game keeps track of the number of shots tried by the player, and the total is shown at the end of the game, when all submarines are destroyed. Marksman is a shooting gallery game. The player can choose between 2 game durations: 1 minute or 3 minutes. The game is played in a first person perspective, with the player
  • Dog Star Adventure

    1979

    Dog Star Adventure

    1979

    Adventure
    Commodore PET Apple II TRS-80
    Inspired by Star Wars this is a text-adventure game written by Lance Micklus.
  • Galactic Trader

    1979

    Galactic Trader

    1979

    Strategy
    Atari 8-bit Apple II TRS-80
    A strategy game written by Douglas Carlston and the second one in the Galactic Saga.
  • Three Mile Island

    1979

    Three Mile Island

    1979

    Real Time Strategy (RTS) Simulator
    Apple II
    Operate the Three Mile island nuclear power station - balance finances, follow safety procedures, produce enough power... and try to avoid meltdowns.
  • Lost Dutchman's Gold

    1979

    Lost Dutchman's Gold

    1979

    Adventure
    TRS-80
    Lost Dutchman's Gold is a text based adventure game.
  • Tailgunner

    1979

    Tailgunner

    1979

    Shooter Arcade
    Arcade
    As a tailgunner the player tries to defend his plane while shooting down the aproaching enemy aircrafts.
  • Invasion Orion

    1979

    Invasion Orion

    1979

    Turn-based strategy (TBS)
    Atari 8-bit Commodore PET Apple II TRS-80
    You fight the Klaatu in this turn-based straretgy game.
  • Showdown in 2100 A.D.

    1979

    Showdown in 2100 A.D.

    1979

    Arcade
    Odyssey 2 / Videopac G7000
    In an authentic acre of the old west, two gunslingers (human or android) duel for their lives. Each one has six bullets in his gun, and trees are placed all around. Each player has to hit his opponent ten times in order to win. At each hit, both players get their guns reloaded. They can also reload their guns anytime by taking the hidden bullets in the tree that matches their outfit
  • Dunjonquest: Morloc's Tower

    1979

    Dunjonquest: Morloc's Tower

    1979

    Role-playing (RPG)
    Atari 8-bit Commodore PET DOS Apple II TRS-80
    The player, in the role of Brian Hammerhand, has 45 minutes to defeat the evil sorcerer Morloc.
  • War of Nerves!

    1979

    War of Nerves!

    1979

    Strategy
    Odyssey Odyssey 2 / Videopac G7000
    This is some sort of a capture the flag game. Instead of a flag, the object is to capture the enemy general. Two armies share the screen, the Army of Northwestonia in the upper left corner and the Army of Southeasternia in the lower right corner. The players control the general of the army with the joystick. The robots in each army are controlled by the computer, and their mission is to capture the enemy general.
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