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New Most Popular Top Rated
  • Breakthrough in the Ardennes

    1984

    Breakthrough in the Ardennes

    1984

    Strategy Turn-based strategy (TBS)
    Atari 8-bit Commodore C64/128/MAX Apple II
    Set during the Battle of the Bulge in WWII.
  • Field of Fire

    1984

    Field of Fire

    1984

    Strategy Tactical
    Atari 8-bit Commodore C64/128/MAX Apple II
    You play the commander of Easy Company and lead your men through eight historical battles in North Africa and Europe - either as single missions or as a complete campaign.
  • Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific

    1984

    Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific

    1984

    Real Time Strategy (RTS)
    Commodore C64/128/MAX Apple II
    Set in the Pacific theater during WWII.
  • Road to Moscow

    1984

    Road to Moscow

    1984

    Strategy Tactical
    Commodore C64/128/MAX
  • Xyphus

    1984

    Xyphus

    1984

    Role-playing (RPG)
    Commodore C64/128/MAX Mac Apple II
    In this 2D top-down RPG the player commands up to four characters in order to destroy the evil demon lord Xyphus over the course of six scenarios.
  • Sesame Street: Letter-Go-Round

    1984

    Sesame Street: Letter-Go-Round

    1984

    Platform
    Atari 8-bit Commodore C64/128/MAX DOS Apple II
    The Sesame Street Muppets invite a child player for a spin on the Letter-Go-Round!. By catching and matching letters on a spinning ferris wheel, children practice recognizing and matching letters, simple spelling and word formation. There are several types of game: - Upper case matching; - Lower case matching; - Mixed case matching; - One little word; - What's missing?; - Spell the secret word. At the start of each game, one of Muppet pets brings out a letter to match or word to spell and drops it on the seesaw. A letter appears on each ferris wheel bucket and as the Letter-Go-Round spins, child player should find the right letter to match or complete a word. Child may choose and try any letter, because there is no time limit to play. When a match is made or a word is completed, Muppet pets will dance and cheer a child player to the next round of play. The game is recommended for 1 player aged 3 to 4.
  • Napoleon at Waterloo

    1984

    Napoleon at Waterloo

    1984

    Real Time Strategy (RTS)
    Atari 8-bit Commodore C64/128/MAX
    Real-time strategy game which is set during Napoleon's battle of Waterloo.
  • Gulf Strike

    1984

    Gulf Strike

    1984

    Strategy Turn-based strategy (TBS)
    Atari 8-bit Commodore C64/128/MAX DOS Apple II
    Based on the board game of the same name.
  • Dreadnoughts

    1984

    Dreadnoughts

    1984

    Strategy Tactical
    Commodore C64/128/MAX Apple II
  • Empire III: Armageddon

    1984

    Empire III: Armageddon

    1984

    Role-playing (RPG) Adventure
    Apple II
    The world is in chaos: You have to find the Empress and destroy the Empire.
  • Mabel's Mansion

    1984

    Mabel's Mansion

    1984

    Platform Puzzle
    PC-8800 Series Commodore C64/128/MAX Sharp X1 Apple II
    A 2D action-adventure written by Kevin Bagley in which the player has to solve puzzles in a nintey-room mansion of the recenty died aunt Mabel and collect all the money.
  • Shadowkeep

    1984

    Shadowkeep

    1984

    Role-playing (RPG) Adventure
    Apple II
    You are Practer Fime, an apprentice blacksmith, who sets out to free the good wizard Nacomedon who has been turned into crystal by the evil Dal'brad.
  • Dragonworld

    1984

    Dragonworld

    1984

    Adventure
    Commodore C64/128/MAX Mac DOS Apple II MSX
    You have recieved word from a messenger that the Last Dragon has been kidnapped. You hold the scroll in your hand and read that you must travel with a special companion named Hawkwind. Only with him and yourself can you save the Last Dragon from never seeing the light of day again.
  • DragonHawk

    1984

    DragonHawk

    1984

    Arcade
    Commodore C64/128/MAX
    Joust Clone, single player.
  • Whistler's Brother

    1984

    Whistler's Brother

    1984

    Platform Arcade
    Atari 8-bit Commodore C64/128/MAX
    Collect tools and artifacts in this 2D action game for early computer systems.
  • Toy Bizarre

    1984

    Toy Bizarre

    1984

    Platform Arcade
    Commodore C64/128/MAX ZX Spectrum
    As a worker at a toy store, you must stop the toy robots from taking over the store, before they take over you. Stop the valves that are getting these toys released in order to control where they land on the floor. Make sure you are ready for those safety checks, turn off the valves before you are hit by hefty Hilda. Stop the toys by jumping over them, or by stunning them. Once you finish doing this, next hour, things start up again.
  • The Castles of Doctor Creep

    1984

    The Castles of Doctor Creep

    1984

    Platform Puzzle Strategy
    Commodore C64/128/MAX Linux PC (Microsoft Windows) Mac
    star 7.6
    Explore thirteen different castles, overcoming a variety of puzzles and traps while you attempt to escape
  • Quest of the Space Beagle

    1984

    Quest of the Space Beagle

    1984

    Puzzle Role-playing (RPG) Simulator Arcade
    Atari 8-bit Commodore C64/128/MAX
    Sequel to "Mission Jupiter 1999" which again combines text adventure, RPG and arcade elements to tell its story of how you are lost in a strange galaxy and try to find a way home.
  • The Holy Grail

    1984

    The Holy Grail

    1984

    Adventure
    DOS Apple II
    You have to find the Holy Grail before your evil brother Balnard does in order to prevent a tyrant from ruling over your father's kingdom.
  • Clear for Action

    1984

    Clear for Action

    1984

    Strategy Tactical
    Atari 8-bit TRS-80
    Ship-to-ship combat in the days of sail. You play against the computer, with your ship at the bottom of the screen. The enemy ship soon appears at or around the top of the screen. Once sited, the computer announces 'Clear for Action!' in large text. You maneuver your ship, as does the computer, to acquire the best angle for a broadside, using the wind to best advantage. You have a choice of solid, grape or chain shot, depending if you want to damage the sails, the hull, or the men. After some exchange of cannon fire, the ships then grapple and attempt to board the enemy ship for combat with the crew, with the winner typically having the most crew to begin with, taking into account experience.
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