Lazy Jones is essentially a collection of fifteen smaller sub-games. The game takes place inside a hotel with three floors, connected by an elevator. The character is a lazy hotel employee who does not much care for his work, but prefers to sneak into the rooms to play video games instead.
Just like in "Defender" the player can move in both horizontal directions while a radar shows him the enemy's positions and landing platforms where the jet can be refueled and rearmed. 15 levels must be completed in order to rid the world of evil. The player only progresses to the next stage when a certain amount of helicopters are shot down.
Percy The Potty Pigeon is a 1984 computer game developed by Shaun Hollingworth and released by Gremlin Graphics for the Commodore 64 and ZX Spectrum. The goal was to fly around and collect sticks to build your nest. The player could also deficate on cars, and make them crash.
This game marks the beginning of Ben Daglish as a composer, although all he did was write the notes for the death tune in the game, it is still this game that got him into composing game music for the Commodore 64. The Commodore 64 version was programmed by Anthony Crowther.
You must ride your moon cycle across the surface of a choice of three moons, avoiding boulders, bouncing monsters, oncoming barrels and bombs dropped by overhead space ships. You are equipped with a moon gun, which fires simultaneously vertically and horizontally. Boulders can be shot to make jumping over them easier but firing into the ground creates craters, as do bombs dropped from above, these craters must be jumped over or a life is lost and the more difficult the moon the more rugged the landscape, so you'll have to be careful when firing.
Set in a World War II tank battle from a 1st-person perspective, the player can turn their tank left or right and fire their cannon. As they turn, enemy tanks appear, and they must be destroyed before the enemy tanks return fire.
In this cartooney club-em-up, released in 1984 for home microcomputers by Imagine, take on the role of the titular B.C. Bill, a true paragon of prehistoric sensibilities, solving all his many issues with his versatile wooden club.
Your courage and problem-solving ingenuity will be put to the test as you try to escape from Medea's forbidden tomb. You must pass through countless rooms and secret passages. Overwhelming terror and ghoulish obstacles await you at every turn. You'll need every shred of intelligence and survival skills to pass untouched from the Crypt of Medea. Escape has never been so thrilling!
Autopsy of this adventure.
Aliens have invaded your beloved homeland, and you must help save it. You are flying the Skyfox, the most advanced attack fighter plane available to the Federation, from within the cockpit. Skyfox is complete with deflection shields, laser cannons, five guided and five heat-seeking missiles and a top speed of Mach IV. The 15 scenarios can be played at 5 skill levels. You will have to fight tanks, enemy planes and the mothership. Use the radar to locate enemy vehicles, and the long-range scanner to ensure that no wave reaches your base before you can take it out. Keep an eye on your shields, and on fuel levels - you can dock at the base to refuel.
The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games.
A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C.
The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted. It uses the simple "Rock-Paper-Scissors" type of unit balance typical of the genre. Knights beat Barbarians in melee; Barbarians have the advantage over Archers; and Archers have the advantage over Knights, in addition to being effective at defending against attempts to storm a fort. Spies did not fight, but had twice the range of any other unit type in terms of lifting the fog of war.
At the start of the game, the player is able to select from a list of campaigns to play. The campaigns include both skirmishes and "capture the