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  • Questprobe featuring The Hulk

    1984

    Questprobe featuring The Hulk

    1984

    Adventure
    BBC Microcomputer System Atari 8-bit Dragon 32/64 Commodore C64/128/MAX ZX Spectrum Acorn Electron Commodore 16 DOS Apple II Commodore Plus/4
    star 3
    Questprobe featuring The Hulk is a graphic adventure video game. It is the first entry in Questprobe, an intended series of graphic adventure games that only released three instalments before the developer's bankruptcy. The game's narrative follows the Marvel superhero Hulk and his human alter-ego Bruce Banner (in their first video game appearance), who must explore the mysterious lair of the Chief Examiner.
  • Do! Run Run

    1984

    Do! Run Run

    1984

    Puzzle Arcade
    Arcade Atari ST/STE Amiga MSX
    Do! Run Run known as Super Pierrot in Japan, is the fourth and final incarnation of Mr. Do!, the Universal video game mascot. Returning to his Mr. Do! roots, the clown has a bouncing powerball with which to hurl at monsters. What makes this game novel is that instead of burrowing through the ground to get at cherries, Mr. Do runs along the playfield picking up dots, and leaving a line behind him, which the player is encouraged to create closed off sections with, which turn any dots left behind into cherries. Gone are the giant apples to crush foes, but the multi-tier stage design has two precariously balanced log traps, which can be rolled downslope if either pushed from above or closely approached from the propped up stick side. The resulting game is somewhat of a cross between Mr. Do!, Congo Bongo, Pac-Man, and Qix. The title is a reference to the song Da Doo Ron Ron.
  • Suspect

    1984

    Suspect

    1984

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Commodore 16 Mac DOS Amiga Apple II Amstrad CPC Commodore Plus/4 Amstrad PCW Texas Instruments TI-99
    Suspect is an interactive fiction computer game designed by Dave Lebling and published by Infocom in 1984. It is the last murder mystery Infocom released, bringing an end to a popular genre of titles such as Deadline and The Witness. Like most Infocom titles, it was written in highly portable ZIL and made available for an array of popular computer platforms, including the Apple II, IBM PC, Atari ST, and Commodore 64. It is Infocom's fifteenth game.
  • Touchdown Football

    1984

    Touchdown Football

    1984

    Sport
    Atari 7800 Atari 8-bit Commodore C64/128/MAX DOS
    It's fourth and long with less than a minute remaining in the game. The winner gets a wild card berth in the playoffs. You're down by a field goal. Your quarterback makes a perfect pass, your receiver is wide open, and then you see the referee's arms fly up signaling the touchdown. You're going to the playoffs.
  • Summer Games

    1984

    Summer Games

    1984

    Simulator Sport
    Commodore C64/128/MAX
    star 6.4
    Summer Games allows up to eight players to compete in a series of summer themed Olympic events. The gameplay is similar to the other entries in Epyx "games" series. Each player can choose a country to represent, and then takes turns competing in various events to see who will win the gold medal! The game allows you to compete in all of the events sequentially, choose a few events, choose just one event, or practice an event. The events available vary slightly depending on the platform, and may include: Pole vault Platform diving 4x400 meter relay 100 meter dash Gymnastics Freestyle swimming Skeet shooting 100 meter freestyle Rowing
  • Hat Trick

    1984

    Hat Trick

    1984

    Sport Arcade
    Arcade Atari 7800 Commodore C64/128/MAX DOS
    Hat Trick is an ice hockey based arcade game released by Bally Sente in 1984. Each team in the game consists of two players, including a goaltender. The game takes an overhead view of the rink. At the end of each game, an ice resurfacer is seen cleaning the ice. Gameplay Hat Trick features a two-on-two version of ice hockey. The player controls both hockey players at the same time, with each up and down movement of the joystick also moving the goaltender across his goal line. Goals are scored each time a player successfully shoots the puck across the opposing goal line. The number of saves are also displayed on the scoreboard, solely for reference. The winner is the player who outscores their opponent in a game length of two minutes. If the scores are tied after the clock has run down, a maximum of twenty seconds of overtime is played until one player scores to be declared the winner. The game is for one or two players simultaneously.
  • Quest for Quintana Roo

    1984

    Quest for Quintana Roo

    1984

    Adventure Arcade
    ColecoVision Atari 2600 Atari 8-bit Commodore C64/128/MAX Atari 5200
    Yucatan Sam explores the temples of Quintana Roo searching for the keys to open the ceremonial vault and acquire the riches inside.
  • Montezuma's Revenge featuring Panama Joe

    1984

    Montezuma's Revenge featuring Panama Joe

    1984

    Platform Arcade
    ColecoVision Atari 2600 Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari 5200 DOS Apple II Sega Master System/Mark III
    star 7
    PANAMA JOE, That’s what they call him ‘round these parts; though no one knows his real name or where he comes from. But one thing’s for sure, PANAMA JOE’s a daredevil from the word “go!” No risk’s too great if the reward’s large enough. Winning. That’s what’s the most important to him. And more times than not, that’s exactly what he does. Because he’s tough, clever – resourceful. And sometimes, downright pig-headed! Though occasionally (ah-hum), he’s been known to get in over his head. Luckily, he’s got a knack for getting himself out of hot water as quickly as he gets into it! Let’s hope MONTEZUMA’S REVENGE is one of those times.
  • Aquattack

    1984

    Aquattack

    1984

    Shooter Arcade
    ColecoVision MSX
    Aquattack is an action game with four levels which partly have varying gameplay mechanics. In level one and two, the player mans a motor boat which needs to travel a certain distance from left to right. Of course there is a lot of enemy opposition which needs to be avoided. Some enemies can be shot while others are out of reach. Fuel is limited and needs to replenished by collecting refreshments dropped by allied planes. Level three is similar; the player uses a hang glider now. There are different enemies to fight and no fuel to collect. In level four, there is a guarded energy field to cross in order to bring four bombs to the other side. However, only one bomb can be transported at once and there is a time limit. After beating all four levels, they loop with more difficult enemies and faster playing speed. The player can take nine hits and the overall goal is to earn as many points as possible before the unavoidable final death occurs.
  • Alphabet Zoo

    1984

    Alphabet Zoo

    1984

    Puzzle
    Commodore VIC-20 ColecoVision Atari 8-bit Commodore C64/128/MAX ZX Spectrum
    Alphabet Zoo is an educational maze game viewed from above, challenging players to collect letters scattered throughout the arena. Navigate the maze, use teleporters for quick travel, and race against time to complete letter-based objectives. In one mode, repeatedly collect the first letter of a displayed object, while in another, gather all letters of the object's name in order. Enjoy solo play or compete with a friend in two-player mode. With customizable difficulty settings, including letter case options and level selection, Alphabet Zoo offers an engaging way to reinforce letter recognition and spelling skills for players of various ages and abilities.
  • F-15 Strike Eagle

    1984

    F-15 Strike Eagle

    1984

    Shooter Simulator
    Thomson MO5 Atari 8-bit PC-9800 Series PC-8800 Series Commodore C64/128/MAX ZX Spectrum Atari ST/STE Sega Game Gear DOS Apple II Amstrad CPC Nintendo Entertainment System MSX
    star 6.1
    F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulator first released in 1985 by MicroProse. It is the first in the F-15 Strike Eagle series comprising also the sequels F-15 Strike Eagle II and F-15 Strike Eagle III.
  • Cutthroats

    1984

    Cutthroats

    1984

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Commodore 16 Mac DOS Amiga Apple II TRS-80 Amstrad CPC Commodore Plus/4 Amstrad PCW Texas Instruments TI-99
    Cutthroats is an interactive fiction computer game written by Michael Berlyn and Jerry Wolper and was published by Infocom in 1984. Like the majority of Infocom's games, it was released for most of the popular computer platforms of the time, such as the Apple II, DOS, Commodore 64 and several other platforms. It is Infocom's thirteenth game.
  • Agent USA

    1984

    Agent USA

    1984

    Adventure Arcade
    Atari 8-bit Commodore C64/128/MAX DOS Apple II
    Somewhere in America, a dangerous FuzzBomb is on the loose and Agent USA must intervene.
  • The Abyssal Zone

    1984

    The Abyssal Zone

    1984

    Adventure
    Apple II
  • Donald Duck's Playground

    1984

    Donald Duck's Playground

    1984

    Platform Simulator
    Commodore C64/128/MAX DOS Amiga Apple II
    Donald’s mischievous nephews - Huey, Dewey, and Louie, would love to have a playground of their own. You can help kind-hearted Uncle Donald build them one. MATCHING SKILLS Your child will enjoy working at four different. entertaining jobs along with Donald, earning the money needed to buy playground equipment. Whether managing the produce stand, stocking toy store shelves. or sorting cargo at McDuck Airlines, your child will be challenged to recognize and match shapes. colours, and letters. CHANGE-MAKING With their earnings, players may buy equipment and construct a playground of their own design. Your child will find everything from swings to monkey bars in either the general store, the hardware store, or the junk shop. With each purchase. your child will develop a better understanding of money-handling. LOGICAL THINKING Operating the junction switches of the Amquack Railroad. players direct the Amquack Special to any of the eight towns within Duck County. When directed to the specified town, the Special pick
  • Archon II: Adept

    1984

    Archon II: Adept

    1984

    Strategy Tactical
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amiga Apple II Amstrad CPC
    star 6.5
    Archon 2 or also Adept is the successor of the successful Electronic Arts classic Archon. As already seen in Archon, an apocalyptic fight takes place in a fantasy surrounding, now not between "light" and "dark" but between "order" and "chaos". It all happens in a game area which is divided into 4 elemental layers. In the center is the earth layer, it is surrounded by the water layer and this is surrounded by the air layer. The outer layer is made of fire. Opposite to its forerunner the players start in Adept only with one magician ("Adept") per layer. All the other creatures have to be conjured in the course of the game. Evocations and other spells cost energy, which is renewed by occupying energy points on the game area with your own creatures. The more points you occupy, the more energy you get. Every side possesses 4 own elemental beings, which have a special force when they are on their corresponding layer. Moreover 4 different demons can be conjured from both sides, which can fight independently from the cho
  • Frogger II: ThreeeDeep!

    1984

    Frogger II: ThreeeDeep!

    1984

    Arcade
    ColecoVision Atari 2600 Atari 8-bit Commodore C64/128/MAX Atari 5200 DOS Apple II
    star 5.8
    In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.
  • Empire Classic

    1984

    Empire Classic

    1984

    Turn-based strategy (TBS)
    HP 3000
    Empire Classic is a 4X wargame developed by Ben Norton in 1984 and basey on Peter Langston's 1971-game Empire. This version of Empire was written in Pascal on an HP3000 and released to the HP3000 Contributed Library.
  • Cabbage Patch Kids: Adventures in the Park

    1984

    Cabbage Patch Kids: Adventures in the Park

    1984

    Platform
    ColecoVision Atari 2600 MSX
    Cabbage Patch Kids: Adventures in the Park is a 1984 action/platform game based on the Cabbage Patch Kids franchise. It is the first and only game in the Cabbage Patch Kids Adventures Series
  • Spy vs Spy

    1984

    Spy vs Spy

    1984

    Strategy Arcade
    BBC Microcomputer System Game Boy Color Atari 8-bit PC-8800 Series Commodore C64/128/MAX ZX Spectrum Sharp X1 Atari ST/STE Acorn Electron Commodore 16 Amiga Apple II Amstrad CPC Commodore Plus/4 Sega Master System/Mark III
    star 6.2
    The black spy and the white spy are out to outsmart each other before the time bell rings. Find the needed objects (money, passport, secret plans and airport door key) by searching rooms in the embassy, which include desks, file cabinets and other furniture. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance). Traps can be disarmed with objects found in rooms (a water bucket from a firebox on the wall will disarm the bomb in the prior example). When all the items are together in the secret briefcase, head for the airport door.
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