Software compilation for early Disc Station series, limited interaction on the third disc.
The First Disc is Prince of Perisa
The Second Disc is PowerMonger
Explore the world of Crusaders of Khazan with your party from a top-down perspective, roaming wilderness areas, visiting towns, talking to people, receiving quests, and descending into dungeons. Battles take place on a top-down battle screen, on which characters can move freely and attack enemies in turn-based style.
Oxyd is a 1990 puzzle game developed for the Atari ST and ported to the Amiga, Macintosh, MS-DOS, and the NeXT platform by Dongleware Verlags GmbH. It is a game of puzzles and tests to restart all the oxygen generators on the player's home planet.
Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna. While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie. This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons. Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.
Catacomb is a 2-D top-down third-person shooter created by John Carmack. It was originally created for the Apple II, and later ported to the PC. It should not be confused with The Catacomb, which is the second game in the series (originally named Catacomb II, but later renamed). It supports EGA and CGA graphics.
Catacomb consists of fifteen levels in the Apple II version, ten levels in the PC demo disk promoting Gamer's Edge, and 30 levels in the full PC version (The Catacomb, aka Catacomb II). To progress to the next level you must step through a magic teleportation mirror. These mirrors are usually behind a locked door, requiring you to obtain a key to advance.
In the game you play the magician Petton Everhail. At the start you are contacted by Terexin, High Wizard of the Kieralon who tells you how the Kieralon Empire has fallen. He convinces you to travel to the Kieralon Palace to collect his treasures and split them fifty-fifty.
Awesome is a science fiction action video game released by Psygnosis for the Amiga and Atari ST in 1990. It features a variety of gameplay styles, from overhead shooting to Asteroids-esque sequences, and a pre-rendered ray-traced intro sequence. The antagonist of the game is John Winner. Scenes and music from the game were featured in Psygnosis's later game Lemmings as in-jokes, in a Taxing rated level called "What an AWESOME level". The theme music for Awesome was composed by Tim Wright. The box art for Awesome was painted by science fiction artist John Harris.
Air Buster has its roots in such scrolling shoots as R-Type, Gradius and Truxton. Its two-player simultaneous action is a relatively unique twist on the genre.
Chew-Man-Fu has gone too far! His evil curse deprives you, (and everyone else), of your beloved egg rolls and fried rice. To break his spell, roll 4 magic balls through a maze to matching colored squares. Sound easy? Hah! Chew's whole zoo is out to stop you. Prickly porcupines, wily penguins, rowdy apes and more! Use those balls to clobber 'em and smash through the walls. With 5 worlds and 550 wild rounds, the fun never stops.
One of the first Japanese RPGs in a CD format, Cosmic Fantasy: Bouken Shounen Yuu is a traditional representative of its genre, with party management, dungeon exploration, random enemy encounters, and turn-based combat. Characters fight using physical attacks, but later gain access to psychic techniques, which are equivalent to magic spells in comparable games. There are anime-style cutscenes with voice acting which advance the story.
Adol Christin's long-time friend, Dogi, wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there. Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil.
Ys: Wanderers from Ys breaks away from the "bumping into enemies" battle system of the first two games, allowing Adol to control his sword in a variety of directions. Beside changing the battle system, the game's perspective switches to a side-scrolling view, as opposed to the top-down one of the previous games. Adol also has the ability to jump now. New to the series is the use of magical rings, which give Adol different powering-up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story.