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  • Ad Infinitum

    1984

    Ad Infinitum

    1984

    Shooter Arcade
    Commodore C64/128/MAX
    Ad Infinitum is a side-scrolling shooter featuring single-screen gameplay across 256 levels. Players control a spacecraft, battling waves of aliens while managing weapon heat and fuel. The game includes asteroid storms, docking with motherships, and various hazards that deplete the six lives per continue. Up to four players can participate in turn-based multiplayer action, creating a challenging and dynamic space combat experience.
  • Olympic Skier

    1984

    Olympic Skier

    1984

    Sport
    Commodore C64/128/MAX
    Olympic Skier is a game where you control a skier over three events trying to get the biggest score you can before receiving a rating from the computer. The three events are Slalom, Ski-Jump and Downhill and the events don't have to be completed to move to the next one. Slalom is viewed from above at an elevated angle and you ski down the screen which scrolls constantly avoiding obstacles like rocks, logs and trees, while skiing between flags to get to the finish line in the quickest time. You can control your speed but if you miss three gates or crash then the event is over. Ski-Jump is viewed from the side as you move down the ramp while pressing the fire button as fast as you can. When you reach the end you move to another side view screen and you try to land safely. You press up for distance while you press down to land. Downhill is the same as Slalom but you just have to avoid the obstacles and get to the finish in the fastest time again. You are also able to jump which is needed as obstacles block routes.
  • Defender II

    1984

    Defender II

    1984

    Shooter
    Atari 2600
    Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title. Entering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and trying to advance your position There are more enemies on screen than ever before. The Inviso button makes you invisible to enemies, but also to yourself, so you will have to follow your bullets to work out where on the screen you are.
  • Boulder Dash

    1984

    Boulder Dash

    1984

    Puzzle Arcade
    Amstrad CPC
    Amstrad CPC port of Boulder Dash.
  • Karakuri Ninpou

    1984

    Karakuri Ninpou

    1984

    Arcade
    PC-8800 Series
    Arcade ninja game.
  • Buggy Challenge

    1984

    Buggy Challenge

    1984

    Racing Arcade
    Arcade
    Buggy Challenge is a Racing game, developed and published by Taito Corporation, which was released in Japan in 1984.
  • Mario Bros. Special

    1984

    Mario Bros. Special

    1984

    Platform Arcade
    PC-9800 Series PC-8800 Series Sharp X1 Sharp MZ-2200 FM-7 NEC PC-6000 Series
    Mario Bros. Special is a game developed by Hudson Soft. Like Punch Ball Mario Bros., the game is not a straight port of Mario Bros, but more of a sequel. It has adjustments to the game's graphics and sounds and even a bonus timer.
  • Elevator Panic

    1984

    Elevator Panic

    1984

    Platform Arcade
    Epoch Cassette Vision
    The eleventh and final game to be officially released for the Epoch Cassette Vision. It is labelled 12 because game 10 (Grand Champion) was cancelled.
  • Donkey Kong 3: Dai Gyakushuu

    1984

    Donkey Kong 3: Dai Gyakushuu

    1984

    Platform Arcade
    PC-8800 Series Sharp X1 FM-7 NEC PC-6000 Series
    A semi-sequel to Donkey Kong 3, using different play mechanics and a completely new set of levels. Like Mario Bros. Special and Punch Ball Mario Bros., the game is not a port, but more of a semi-sequel to Donkey Kong 3. Stanley the Bugman's ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, à la Galaga. Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots Donkey Kong to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from Rally-X will appear, and shooting it will net him 1,000 points.
  • Exa Innova

    1984

    Exa Innova

    1984

    Shooter
    MSX
    I believe this is Compile's first vertically scrolling shooting game, and contains many elements they'd later incorporate into the Zanac / Aleste series. The title screen credits "Programmers-3" but I have seen re-releases crediting Compile. Plus, the sprite for the enemy that splits into two halves is exactly the same as the one in Zanac!
  • Zarth

    1984

    Zarth

    1984

    Adventure Visual Novel
    PC-9800 Series PC-8800 Series FM-7 MSX
    In the 21st century, powerful computer systems were invented. but humanity failed to control them. Near the end of the century, one such computer system, the weapon system Orion, triggered a devastating nuclear war, bringing the human race close to extinction due to the nuclear fallout. The remaining human survivors find shelter and go into a cryogenic sleep. Waking up 100 years later, they go out onto the surface, to face a new, unknown world...
  • Track & Field 2

    1984

    Track & Field 2

    1984

    Sport
    MSX
    Test your skills in the heat of competition in the Olympic Stadium!
  • Sherlock

    1984

    Sherlock

    1984

    Adventure
    Commodore C64/128/MAX ZX Spectrum
    Step into the shoes of the Master Detective, and abuse Watson in whatever way you see fit in this text adventure
  • Chopper Hunt

    1984

    Chopper Hunt

    1984

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX
    You drop bombs from your chopper in order to dig up treasure from underground.
  • Mike Edwards' Realm of Impossibility

    1984

    Mike Edwards' Realm of Impossibility

    1984

    Arcade
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Apple II
    Is a platform game in which the protagonist has to fight the titular monsters, snakes, spiders, and an array of other creatures in order to survive. The success of the original release "Zombies" prompted Don Daglow to acquire the rights for EA. Minor changes were made to the game, new levels were added, and a new soundtrack was added, written by Dave Warhol. Officially renamed "Mike Edwards' Realm of Impossibility", it was released not long after the original BRAM release, with the box cover touting "Deluxe Edition of The Classic Game Zombies". The game was part of the "third wave" of titles introduced by Electronic Arts after its founding in 1982.
  • Zenji

    1984

    Zenji

    1984

    Puzzle Strategy Tactical Arcade
    ColecoVision Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari 5200 MSX
    Let us call the "Many" the "Elements." Then let us see that in the vast blackness, beyond the beyond, the Elements assemble around the Source. Some are connected, some are not. Those united with the Source are green with energy, while the disconnected ones are an empty grey. The seeker must connect the Many to the One, thus turning all the Elements green with the power of the Source. In that instant, Zenji occurs.
  • Pac-Land

    1984

    Pac-Land

    1984

    Platform Arcade
    Arcade Sharp X68000 PC-8800 Series Atari ST/STE TurboGrafx-16/PC Engine iOS Amiga
    star 6.9
    Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly. The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he i
  • Boxing

    1984

    Boxing

    1984

    Fighting Arcade
    Game & Watch
    Boxing is a Micro VS. Game & Watch game released in 1984 by Nintendo. In America, the game was originally known as Punch-Out!! (named after the popular franchise), though when the game was included in Game & Watch Gallery 4 they changed the name back to Boxing. The model number for the game was BX-301. Within the box of the game were the unit, LR44 batteries, and a caution leaflet. In the game, you'll box another character. The game is seen from a 2D perspective, and your character is always on the right. The only difference between Boxing and Punch-Out!! were the names and the box. The American box had artwork that was made specifically for it.
  • Lode Runner

    1984

    Lode Runner

    1984

    Platform Puzzle Adventure
    Wii Family Computer Wii U Nintendo Entertainment System
    star 8.1
    This updated take on the original Lode Runner is essentially an entirely new game, but it keeps the core of Douglas Smith's original ideas intact.
  • Vs. Ladies Golf

    1984

    Vs. Ladies Golf

    1984

    Sport
    Arcade
    Vs. Ladies Golf is a port of Golf (NES) for the Nintendo Vs. System arcade.
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